Partial refactor of bullet weapon effect chain

This commit is contained in:
2024-09-16 13:05:59 +01:00
parent 6f372109d9
commit abc0dd1106
23 changed files with 655 additions and 510 deletions
+5 -1
View File
@@ -5,6 +5,7 @@ module Dodge.Default.Item.Use (
module Dodge.Default.Item.Use.Equipment,
) where
import Dodge.SoundLogic.ExternallyGeneratedSounds
import Dodge.Data.Item.Use
import Dodge.Default.Item.Use.AimParams
import Dodge.Default.Item.Use.Consumption
@@ -33,12 +34,15 @@ defaultHeldUse =
, _heldMods = DoNothingMod
, _heldHammer = HammerUp
, _heldAim = defaultAimParams
, _heldAmmoTypes = []
, _heldAmmoTypes = mempty
, _heldParams = BulletShooterParams
{ _muzVel = 0.8
, _rifling = 0.8
, _recoil = 10
, _torqueAfter = 0.2
, _randomOffset = 0
, _sidePush = 0
, _bulGunSound = tap3S
}
, _heldTriggerType = HammerTrigger
}