Partial refactor of bullet weapon effect chain
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@@ -5,6 +5,7 @@ module Dodge.Default.Item.Use (
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module Dodge.Default.Item.Use.Equipment,
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) where
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Dodge.Data.Item.Use
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import Dodge.Default.Item.Use.AimParams
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import Dodge.Default.Item.Use.Consumption
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@@ -33,12 +34,15 @@ defaultHeldUse =
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, _heldMods = DoNothingMod
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, _heldHammer = HammerUp
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, _heldAim = defaultAimParams
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, _heldAmmoTypes = []
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, _heldAmmoTypes = mempty
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, _heldParams = BulletShooterParams
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{ _muzVel = 0.8
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, _rifling = 0.8
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, _recoil = 10
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, _torqueAfter = 0.2
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, _randomOffset = 0
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, _sidePush = 0
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, _bulGunSound = tap3S
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}
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, _heldTriggerType = HammerTrigger
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}
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