Partial refactor of bullet weapon effect chain
This commit is contained in:
@@ -7,6 +7,7 @@ module Dodge.Item.Held.Rod (
|
||||
machineGun,
|
||||
) where
|
||||
|
||||
import Dodge.SoundLogic.ExternallyGeneratedSounds
|
||||
import Dodge.Data.Item
|
||||
import Dodge.Default
|
||||
--import Dodge.Item.Weapon.Bullet
|
||||
@@ -24,6 +25,8 @@ bangRod =
|
||||
, _recoil = 50
|
||||
, _torqueAfter = 0.3
|
||||
, _randomOffset = 0
|
||||
, _sidePush = 0
|
||||
, _bulGunSound = bangEchoS
|
||||
}
|
||||
& itUse . heldDelay . rateMax .~ 12
|
||||
& itUse . heldMods .~ BangRodMod
|
||||
@@ -35,7 +38,7 @@ bangRod =
|
||||
& itUse . heldAim . aimStance .~ OneHand
|
||||
& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
|
||||
-- & itUse . heldAim . aimHandlePos .~ 5
|
||||
& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1 0]
|
||||
& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1 0 DefaultFlareType]
|
||||
-- & itUse . heldConsumption . laAmmoType .~ hvBulletAmmo
|
||||
|
||||
elephantGun :: Item
|
||||
|
||||
Reference in New Issue
Block a user