Simplify creature update
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@@ -3,12 +3,13 @@ module Dodge.Creature.ArmourChase
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) where
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import Dodge.Data
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import Dodge.Default
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import Dodge.Creature.State
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import Dodge.Creature.ChainUpdates
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--import Dodge.Creature.State
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import Dodge.Creature.Update
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--import Dodge.Creature.ChainUpdates
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.Perception
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import Dodge.Creature.Picture
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import Dodge.Creature.Impulse
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--import Dodge.Creature.Impulse
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import Dodge.Creature.Action
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import Dodge.Item.Equipment
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import Dodge.Item.Consumable
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@@ -19,7 +20,7 @@ import Control.Lens
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armourChaseCrit :: Creature
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armourChaseCrit = defaultCreature
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{ _crUpdate = stateUpdate $ impulsiveAI $ chainCreatureUpdates
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{ _crUpdate = defaultImpulsive
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[ watchUpdateStrat []
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, const doStrategyActions
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, performActions
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