Simplify creature update
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@@ -4,10 +4,11 @@ module Dodge.Creature.AutoCrit
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import Dodge.Data
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.Update
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import Dodge.Creature.SentinelAI
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--import Dodge.Creature.ChooseTarget
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import Dodge.Creature.Impulse
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import Dodge.Creature.State
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--import Dodge.Creature.Impulse
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--import Dodge.Creature.State
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--import Dodge.Creature.State.Data
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import Dodge.Item.Weapon.BulletGuns
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import Dodge.Item.Consumable
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@@ -21,7 +22,7 @@ import qualified Data.IntMap.Strict as IM
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autoCrit :: Creature
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autoCrit = defaultCreature
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{ _crPict = basicCrPict red
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, _crUpdate = stateUpdate $ impulsiveAI sentinelAI
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, _crUpdate = defaultImpulsive [sentinelAI]
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, _crActionPlan = ActionPlan
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{ _crImpulse = []
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, _crAction = []
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