Simplify creature update
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@@ -5,15 +5,16 @@ module Dodge.Creature.LauncherCrit
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import Dodge.Data
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.ChainUpdates
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--import Dodge.Creature.ChainUpdates
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import Dodge.Creature.Test
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import Dodge.Creature.Volition
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import Dodge.Creature.Strategy
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.Perception
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import Dodge.Creature.State
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--import Dodge.Creature.State
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import Dodge.Creature.Update
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import Dodge.Item.Weapon.Launcher
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import Dodge.Creature.Impulse
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--import Dodge.Creature.Impulse
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import Dodge.Creature.Action
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import Geometry.Data
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import Picture
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@@ -24,7 +25,7 @@ import Control.Lens
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launcherCrit :: Creature
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launcherCrit = defaultCreature
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{ _crPict = basicCrPict red
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, _crUpdate = stateUpdate $ impulsiveAI $ chainCreatureUpdates
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, _crUpdate = defaultImpulsive
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[ performActions
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, watchUpdateStrat
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[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0) [retreatFire])
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