Simplify creature update
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@@ -27,7 +27,7 @@ import Control.Lens
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spreadGunCrit :: Creature
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spreadGunCrit = defaultCreature
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{ _crPict = basicCrPict red
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, _crUpdate = stateUpdate $ impulsiveAI $ chainCreatureUpdates
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, _crUpdate = stateUpdate' $ impulsiveAI' $ chainCreatureUpdates
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[performActions
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,watchUpdateStrat
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[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
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