Simplify creature update
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@@ -1,16 +1,16 @@
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module Dodge.Creature.SwarmCrit
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( swarmCrit
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)
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where
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) where
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import Dodge.Data
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import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.ChainUpdates
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import Dodge.Creature.Update
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--import Dodge.Creature.ChainUpdates
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import Dodge.Creature.Boid
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.Perception
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import Dodge.Creature.Impulse
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import Dodge.Creature.State
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--import Dodge.Creature.Impulse
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--import Dodge.Creature.State
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import Dodge.Picture.Layer
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import Picture
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@@ -18,7 +18,7 @@ import Control.Lens
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swarmCrit :: Creature
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swarmCrit = defaultCreature
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{ _crUpdate = stateUpdate $ impulsiveAI $ chainCreatureUpdates
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{ _crUpdate = defaultImpulsive
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[ flockToPointUsing' (encircleDistP 100) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
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, const (crMeleeCooldown %~ max 0 . subtract 1)
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, perceptionUpdate [0]
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