Tweak drawing of backpack equipment

This commit is contained in:
2023-01-03 23:34:30 +00:00
parent 883e3513bc
commit ac8afe513b
9 changed files with 34 additions and 39 deletions
+11
View File
@@ -10,11 +10,13 @@ module Dodge.Item.Equipment (
headLamp,
jetPack,
fuelPack,
batteryPack,
speedLegs,
jumpLegs,
flameShield,
) where
import Geometry.Data
import Dodge.Data.CamouflageStatus
import Dodge.Data.Item
import Dodge.Default
@@ -50,17 +52,26 @@ wristArmour =
& itUse . equipEffect . eeOnRemove .~ EoffWristShield
& itType . iyBase .~ EQUIP WRISTARMOUR
batteryPack :: Item
batteryPack =
defaultEquipment
& itUse . equipEffect . eeSite .~ GoesOnBack
& itType . iyBase .~ EQUIP BATTERYPACK
& itUse . equipEffect . eeAttachPos .~ V3 (-8) 0 10
fuelPack :: Item
fuelPack =
defaultEquipment
& itUse . equipEffect . eeSite .~ GoesOnBack
& itType . iyBase .~ EQUIP FUELPACK
& itUse . equipEffect . eeAttachPos .~ V3 (-9) 0 10
jetPack :: Item
jetPack =
defaultEquipment
& itUse . equipEffect . eeSite .~ GoesOnBack
& itType . iyBase .~ EQUIP JETPACK
& itUse . equipEffect . eeAttachPos .~ V3 (-8) 0 10
brainHat :: Item
brainHat =