Correct loading of tile buffer when loading game
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@@ -149,8 +149,3 @@ doPreload = do
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, _soundData = SoundData{_loadedChunks = lChunks}
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, _musicData = MusicData{_loadedMusic = lMusic}
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}
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--checkForGlErrors :: IO ()
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--checkForGlErrors = do
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-- errs <- errors
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-- unless (null errs) $ putStrLn $ "GLerror during doLoop: " ++ unwords (map show errs)
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