Correct loading of tile buffer when loading game

This commit is contained in:
2023-03-25 22:31:28 +00:00
parent da8a2bad6e
commit acc55f8d16
9 changed files with 114 additions and 117 deletions
+9 -10
View File
@@ -9,6 +9,7 @@ module Dodge.Save (
) where
import Dodge.WorldLoad
import Dodge.Path.Translate
import Data.Graph.Inductive (labEdges, labNodes)
import Dodge.Zoning.Pathing
@@ -41,22 +42,21 @@ writeSaveSlot ss u = do
readSaveSlot :: SaveSlot -> IO (Universe -> Maybe Universe)
readSaveSlot ss = do
fExists <- doesFileExist $ saveSlotPath ss
if fExists
then do
cwstr <- decodeFileStrict $ saveSlotPath ss
case cwstr of
Nothing -> putStrLn "loadSaveSlot failed to read saved file" >> return removescreenlayers
Just cw -> return $ \uv -> Just $ uv & uvWorld . cWorld .~ cw
if not fExists then error "Tried to read non-existant save file"
else return ()
mcw <- decodeFileStrict $ saveSlotPath ss
flip (maybe (error "Tried to read incorrectly encoded save file")) mcw $ \cw ->
return $ \uv -> Just
$ uv & uvWorld . cWorld .~ cw
& uvWorld %~ initWallZoning
& uvWorld . pnZoning .~ foldl' (flip zonePn) mempty
(labNodes $ path uv)
& uvWorld . peZoning .~ foldl' (flip zonePe) mempty
(map fromEdgeTuple $ labEdges $ path uv)
& uvScreenLayers .~ []
else putStrLn "loadSaveSlot failed to find saved file" >> return removescreenlayers
& postUniverseLoadSideEffect
where
path uv = uv ^. uvWorld . cWorld . pathGraph
removescreenlayers = Just . (uvScreenLayers .~ [])
saveSlotPath :: SaveSlot -> String
saveSlotPath (SaveSlotNum i) = "saveSlot/" ++ show i
@@ -64,14 +64,13 @@ saveSlotPath QuicksaveSlot = "saveSlot/QuickSave"
saveSlotPath (LevelStartSlot i) = "saveSlot/LevelStart" ++ show i
saveWorldInSlot :: SaveSlot -> Universe -> Universe
--saveWorldInSlot slot u = u & uvSideEffects %~ (|> NewSideEffect (writeSaveSlot slot u) "SAVING")
saveWorldInSlot slot u = u & addSideEffect (writeSaveSlot slot u) "SAVING"
reloadLevelStart :: Universe -> Universe
reloadLevelStart = loadSaveSlot (LevelStartSlot 0)
loadSaveSlot :: SaveSlot -> Universe -> Universe
loadSaveSlot slot = addSideEffect (readSaveSlot slot) "LOADING"
loadSaveSlot slot = blockingLoad "LOADING SAVE" $ readSaveSlot slot
doQuicksave :: Universe -> Universe
doQuicksave = saveWorldInSlot QuicksaveSlot