Correct loading of tile buffer when loading game
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+9
-10
@@ -9,6 +9,7 @@ module Dodge.Save (
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) where
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import Dodge.WorldLoad
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import Dodge.Path.Translate
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import Data.Graph.Inductive (labEdges, labNodes)
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import Dodge.Zoning.Pathing
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@@ -41,22 +42,21 @@ writeSaveSlot ss u = do
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readSaveSlot :: SaveSlot -> IO (Universe -> Maybe Universe)
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readSaveSlot ss = do
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fExists <- doesFileExist $ saveSlotPath ss
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if fExists
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then do
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cwstr <- decodeFileStrict $ saveSlotPath ss
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case cwstr of
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Nothing -> putStrLn "loadSaveSlot failed to read saved file" >> return removescreenlayers
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Just cw -> return $ \uv -> Just $ uv & uvWorld . cWorld .~ cw
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if not fExists then error "Tried to read non-existant save file"
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else return ()
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mcw <- decodeFileStrict $ saveSlotPath ss
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flip (maybe (error "Tried to read incorrectly encoded save file")) mcw $ \cw ->
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return $ \uv -> Just
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$ uv & uvWorld . cWorld .~ cw
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& uvWorld %~ initWallZoning
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& uvWorld . pnZoning .~ foldl' (flip zonePn) mempty
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(labNodes $ path uv)
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& uvWorld . peZoning .~ foldl' (flip zonePe) mempty
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(map fromEdgeTuple $ labEdges $ path uv)
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& uvScreenLayers .~ []
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else putStrLn "loadSaveSlot failed to find saved file" >> return removescreenlayers
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& postUniverseLoadSideEffect
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where
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path uv = uv ^. uvWorld . cWorld . pathGraph
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removescreenlayers = Just . (uvScreenLayers .~ [])
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saveSlotPath :: SaveSlot -> String
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saveSlotPath (SaveSlotNum i) = "saveSlot/" ++ show i
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@@ -64,14 +64,13 @@ saveSlotPath QuicksaveSlot = "saveSlot/QuickSave"
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saveSlotPath (LevelStartSlot i) = "saveSlot/LevelStart" ++ show i
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saveWorldInSlot :: SaveSlot -> Universe -> Universe
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--saveWorldInSlot slot u = u & uvSideEffects %~ (|> NewSideEffect (writeSaveSlot slot u) "SAVING")
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saveWorldInSlot slot u = u & addSideEffect (writeSaveSlot slot u) "SAVING"
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reloadLevelStart :: Universe -> Universe
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reloadLevelStart = loadSaveSlot (LevelStartSlot 0)
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loadSaveSlot :: SaveSlot -> Universe -> Universe
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loadSaveSlot slot = addSideEffect (readSaveSlot slot) "LOADING"
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loadSaveSlot slot = blockingLoad "LOADING SAVE" $ readSaveSlot slot
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doQuicksave :: Universe -> Universe
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doQuicksave = saveWorldInSlot QuicksaveSlot
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