Tweak mouseover display to (partially) work during filtering
This commit is contained in:
@@ -142,22 +142,6 @@ updateDisplaySections w cfig =
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else id
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cr = you w
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-- filtpair i itms filtdescription mstr =
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-- ( (i, filtsis)
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-- , (i + 1, itms')
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-- )
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-- where
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-- filtsis = fromMaybe mempty $ do
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-- str <- mstr
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-- return $
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-- IM.singleton
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-- 0
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-- (SelectionInfo [filtdescription ++ "FILTER: " ++ str, numfiltitems] 2 True white 0)
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-- itms' = fromMaybe itms $ do
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-- str <- mstr
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-- return $ IM.filter (plainRegex str) itms
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-- numfiltitems = " " ++ show (length itms - length itms') ++ " FILTERED"
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filterSectionsPair ::
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String -> -- string at the end of the input
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(String -> SelectionItem a -> Bool) ->
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@@ -176,7 +160,7 @@ filterSectionsPair endstr filtfn itms filtdescription mfilt =
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IM.singleton
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0
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$ SelectionInfo
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[filtdescription ++ " FILTER:" ++ str ++ endstr, numfiltitems]
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[filtdescription ++ " FILTER/" ++ str ++ endstr, numfiltitems]
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2
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True
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white
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@@ -105,10 +105,10 @@ getRootItemBounds i inv = do
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drawDIMouseOver :: World -> Picture
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drawDIMouseOver w = fromMaybe mempty $ do
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(_, i) <- w ^? hud . hudElement . subInventory . nsMouseOver . _Just
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(j, i) <- w ^? hud . hudElement . subInventory . nsMouseOver . _Just
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sss <- w ^? hud . hudElement . diSections
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let idp = invDisplayParams w
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return . color (withAlpha 0.2 white) $ selSecDrawCursorAt 15 idp curs sss (0, i)
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return . color (withAlpha 0.2 white) $ selSecDrawCursorAt 15 idp curs sss (j, i)
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where
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curs = BackdropCursor
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@@ -203,7 +203,8 @@ inverseSelSecYint yint sss = do
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then inverseSelSecYint (yint - l) othersss
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else do
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let ls = L.postscan (L.premap _siHeight L.sum) (_ssItems ss)
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j <- L.fold (L.findIndex (\x -> x - _ssOffset ss > yint)) ls
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--j <- L.fold (L.findIndex (\x -> x - _ssOffset ss > yint)) ls
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(j,_) <- L.fold (L.find (\(_,x) -> x - _ssOffset ss > yint)) $ IM.toList ls
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return (i, j)
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inverseSelSecYintXPosCheck ::
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@@ -1,4 +1,4 @@
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-- generated at 2022-07-14 22:58:49.919236742 UTC
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-- generated at 2024-11-03 10:36:18.238246608 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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soundToVol :: SoundID -> Float
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@@ -40,70 +40,74 @@ soundToVol v = case _getSoundID v of
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34 -> 1000
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35 -> 1000
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36 -> 40
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37 -> 2000
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38 -> 100
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39 -> 50
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40 -> 2000
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41 -> 50
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42 -> 1000
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43 -> 8000
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44 -> 2000
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37 -> 400
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38 -> 2000
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39 -> 100
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40 -> 50
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41 -> 2000
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42 -> 50
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43 -> 1000
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44 -> 8000
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45 -> 2000
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46 -> 1000
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47 -> 2000
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48 -> 100
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49 -> 40
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46 -> 2000
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47 -> 1000
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48 -> 2000
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49 -> 100
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50 -> 40
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51 -> 2000
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52 -> 100
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53 -> 500
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54 -> 40
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55 -> 300
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51 -> 40
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52 -> 2000
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53 -> 100
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54 -> 500
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55 -> 40
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56 -> 300
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57 -> 2000
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58 -> 1000
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57 -> 300
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58 -> 2000
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59 -> 1000
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60 -> 1000
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61 -> 1000
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62 -> 1000
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63 -> 40
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64 -> 50
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65 -> 1000
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66 -> 500
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63 -> 1000
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64 -> 40
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65 -> 50
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66 -> 1000
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67 -> 500
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68 -> 100
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69 -> 1000
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70 -> 20
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71 -> 500
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72 -> 300
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73 -> 200
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74 -> 500
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75 -> 1000
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68 -> 500
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69 -> 100
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70 -> 1000
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71 -> 20
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72 -> 500
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73 -> 300
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74 -> 200
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75 -> 500
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76 -> 1000
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77 -> 500
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78 -> 100
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79 -> 1000
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80 -> 2000
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81 -> 2000
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82 -> 500
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77 -> 200
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78 -> 1000
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79 -> 2000
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80 -> 500
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81 -> 100
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82 -> 1000
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83 -> 2000
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84 -> 100
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85 -> 300
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86 -> 1000
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87 -> 200
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88 -> 100
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84 -> 2000
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85 -> 500
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86 -> 2000
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87 -> 100
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88 -> 300
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89 -> 1000
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90 -> 2000
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91 -> 1000
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92 -> 100
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93 -> 200
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94 -> 500
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90 -> 200
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91 -> 100
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92 -> 1000
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93 -> 2000
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94 -> 1000
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95 -> 100
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96 -> 2000
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97 -> 2000
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98 -> 2000
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99 -> 100
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100 -> 200
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96 -> 200
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97 -> 500
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98 -> 100
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99 -> 2000
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100 -> 2000
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101 -> 2000
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102 -> 200
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103 -> 100
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104 -> 200
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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@@ -144,70 +148,74 @@ soundToOnomato v = case _getSoundID v of
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34 -> "TRWNG"
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35 -> "CRASH"
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36 -> "TAPTIP"
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37 -> "CHUGUGUG"
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38 -> "SKWLL"
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39 -> "HSSS"
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40 -> "BOOM"
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41 -> "HSS"
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42 -> "TAKH"
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43 -> "RINGGG"
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44 -> "CRH"
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45 -> "UGGAUGGA"
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46 -> "CRUMPLE"
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47 -> "CREUH"
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48 -> "SMACK"
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49 -> "CLICK"
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50 -> "TIPTOP"
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51 -> "CRUH"
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52 -> "CHNKCHNKCHUNK"
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53 -> "CLKCLK"
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54 -> "TIPTAP"
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55 -> "TNKTNKTNK"
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56 -> "CHPCHPCHP"
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57 -> "SCREE"
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58 -> "DHDHL"
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59 -> "BRAP"
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60 -> "CRSK"
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61 -> "CRNKL"
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62 -> "TRNKL"
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63 -> "TAPP"
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64 -> "SHUHP"
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65 -> "CRUMBL"
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66 -> "DEDEDUM"
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67 -> "TAK"
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68 -> "SPLRT"
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69 -> "CRISH"
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70 -> "SWSH"
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71 -> "BIPBIPBIP"
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72 -> "BEP"
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73 -> "CRSKRL"
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74 -> "KRTNKL"
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75 -> "CRSNK"
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76 -> "TTRKL"
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77 -> "DUDURAH"
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78 -> "KKSQWL"
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79 -> "CRMPL"
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80 -> "CHUGUGUG"
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81 -> "BANG"
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82 -> "DEDA"
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83 -> "WHSSH"
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84 -> "HNH"
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85 -> "BWAH"
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86 -> "CRUNK"
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87 -> "SQWLTCH"
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88 -> "DRR"
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89 -> "TRNKL"
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90 -> "BRAP"
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91 -> "BLPCHCH"
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92 -> "SKLE"
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93 -> "ZMM"
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94 -> "WRRR"
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95 -> "FWUMP"
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96 -> "BRAHCHCH"
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97 -> "BRPBRPBRP"
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98 -> "WE-OH"
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99 -> "FHP"
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100 -> "QWLPH"
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37 -> "CRNKCRNKCRNK"
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38 -> "CHUGUGUG"
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39 -> "SKWLL"
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40 -> "HSSS"
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41 -> "BOOM"
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42 -> "HSS"
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43 -> "TAKH"
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44 -> "RINGGG"
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45 -> "CRH"
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46 -> "UGGAUGGA"
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47 -> "CRUMPLE"
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48 -> "CREUH"
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49 -> "SMACK"
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50 -> "CLICK"
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51 -> "TIPTOP"
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52 -> "CRUH"
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53 -> "CHNKCHNKCHUNK"
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54 -> "CLKCLK"
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55 -> "TIPTAP"
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56 -> "TNKTNKTNK"
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57 -> "CHPCHPCHP"
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58 -> "SCREE"
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59 -> "DHDHL"
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60 -> "BRAP"
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61 -> "CRSK"
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62 -> "CRNKL"
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63 -> "TRNKL"
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64 -> "TAPP"
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65 -> "SHUHP"
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66 -> "CRUMBL"
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67 -> "DEDEDUM"
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68 -> "TAK"
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69 -> "SPLRT"
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70 -> "CRISH"
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71 -> "SWSH"
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72 -> "BIPBIPBIP"
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73 -> "BEP"
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74 -> "CRSKRL"
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75 -> "KRTNKL"
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76 -> "CRSNK"
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77 -> "SHTCK"
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78 -> "TTRKL"
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79 -> "UGGAUGGA"
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80 -> "DUDURAH"
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81 -> "KKSQWL"
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82 -> "CRMPL"
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83 -> "CHUGUGUG"
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84 -> "BANG"
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85 -> "DEDA"
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86 -> "WHSSH"
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87 -> "HNH"
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88 -> "BWAH"
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89 -> "CRUNK"
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90 -> "SQWLTCH"
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91 -> "DRR"
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92 -> "TRNKL"
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93 -> "BRAP"
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94 -> "BLPCHCH"
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95 -> "SKLE"
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96 -> "ZMM"
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97 -> "WRRR"
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98 -> "FWUMP"
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99 -> "BRAHCHCH"
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100 -> "BRPBRPBRP"
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101 -> "WE-OH"
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102 -> "THCK"
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103 -> "FHP"
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104 -> "QWLPH"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList =
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@@ -248,6 +256,7 @@ soundPathList =
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, "metal7.TRWNG.1000.wav"
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, "stone1.CRASH.1000.wav"
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, "twoStep1.TAPTIP.40.wav"
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, "wrench1.CRNKCRNKCRNK.400.wav"
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, "seagullChatter.CHUGUGUG.2000.wav"
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, "blood4.SKWLL.100.wav"
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, "foamSprayLoop.HSSS.50.wav"
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@@ -287,7 +296,9 @@ soundPathList =
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, "gut6.CRSKRL.200.wav"
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, "smallGlass2.KRTNKL.500.wav"
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, "glassShat1.CRSNK.1000.wav"
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, "disconnectItem.SHTCK.200.wav"
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, "metal5.TTRKL.1000.wav"
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, "seagullBarkTransformed.UGGAUGGA.2000.wav"
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, "eject.DUDURAH.500.wav"
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, "blood3.KKSQWL.100.wav"
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, "stone2.CRMPL.1000.wav"
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@@ -310,6 +321,7 @@ soundPathList =
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, "shotgun.BRAHCHCH.2000.wav"
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, "mini.BRPBRPBRP.2000.wav"
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, "seagullWhistle.WE-OH.2000.wav"
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, "connectItem.THCK.200.wav"
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, "whiteNoiseFadeIn.FHP.100.wav"
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, "gut1.QWLPH.200.wav"
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]
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@@ -387,131 +399,139 @@ stone1S :: SoundID
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stone1S = SoundID 35
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twoStep1S :: SoundID
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twoStep1S = SoundID 36
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wrench1S :: SoundID
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wrench1S = SoundID 37
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seagullChatterS :: SoundID
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seagullChatterS = SoundID 37
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seagullChatterS = SoundID 38
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blood4S :: SoundID
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blood4S = SoundID 38
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blood4S = SoundID 39
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foamSprayLoopS :: SoundID
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foamSprayLoopS = SoundID 39
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foamSprayLoopS = SoundID 40
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explosionS :: SoundID
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explosionS = SoundID 40
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explosionS = SoundID 41
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foamSprayFadeOutS :: SoundID
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foamSprayFadeOutS = SoundID 41
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foamSprayFadeOutS = SoundID 42
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tap2S :: SoundID
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tap2S = SoundID 42
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tap2S = SoundID 43
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tinitusS :: SoundID
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tinitusS = SoundID 43
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tinitusS = SoundID 44
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seagullCry1S :: SoundID
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seagullCry1S = SoundID 44
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seagullCry1S = SoundID 45
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seagullBarkS :: SoundID
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seagullBarkS = SoundID 45
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seagullBarkS = SoundID 46
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stone3S :: SoundID
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stone3S = SoundID 46
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stone3S = SoundID 47
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seagullCry2S :: SoundID
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seagullCry2S = SoundID 47
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seagullCry2S = SoundID 48
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hit1S :: SoundID
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hit1S = SoundID 48
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hit1S = SoundID 49
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click1S :: SoundID
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click1S = SoundID 49
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click1S = SoundID 50
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twoStepSlowS :: SoundID
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twoStepSlowS = SoundID 50
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twoStepSlowS = SoundID 51
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seagullCryS :: SoundID
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seagullCryS = SoundID 51
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seagullCryS = SoundID 52
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crankSlowS :: SoundID
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crankSlowS = SoundID 52
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crankSlowS = SoundID 53
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primeS :: SoundID
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primeS = SoundID 53
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primeS = SoundID 54
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twoStepS :: SoundID
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twoStepS = SoundID 54
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twoStepS = SoundID 55
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reloadS :: SoundID
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reloadS = SoundID 55
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reloadS = SoundID 56
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reload1S :: SoundID
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reload1S = SoundID 56
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reload1S = SoundID 57
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tone440sawtoothS :: SoundID
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tone440sawtoothS = SoundID 57
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tone440sawtoothS = SoundID 58
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metal3S :: SoundID
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metal3S = SoundID 58
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metal3S = SoundID 59
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tap3S :: SoundID
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tap3S = SoundID 59
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tap3S = SoundID 60
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glassShat4S :: SoundID
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glassShat4S = SoundID 60
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glassShat4S = SoundID 61
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glassShat2S :: SoundID
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glassShat2S = SoundID 61
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glassShat2S = SoundID 62
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metal1S :: SoundID
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metal1S = SoundID 62
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metal1S = SoundID 63
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foot3S :: SoundID
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foot3S = SoundID 63
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foot3S = SoundID 64
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pickUpS :: SoundID
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pickUpS = SoundID 64
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pickUpS = SoundID 65
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stone5S :: SoundID
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stone5S = SoundID 65
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stone5S = SoundID 66
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dededumS :: SoundID
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dededumS = SoundID 66
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dededumS = SoundID 67
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tap1S :: SoundID
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tap1S = SoundID 67
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tap1S = SoundID 68
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blood1S :: SoundID
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blood1S = SoundID 68
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blood1S = SoundID 69
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metal4S :: SoundID
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metal4S = SoundID 69
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metal4S = SoundID 70
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knifeS :: SoundID
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knifeS = SoundID 70
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knifeS = SoundID 71
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computerBeepingS :: SoundID
|
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computerBeepingS = SoundID 71
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computerBeepingS = SoundID 72
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tone440S :: SoundID
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tone440S = SoundID 72
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tone440S = SoundID 73
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gut6S :: SoundID
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gut6S = SoundID 73
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gut6S = SoundID 74
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smallGlass2S :: SoundID
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smallGlass2S = SoundID 74
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smallGlass2S = SoundID 75
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glassShat1S :: SoundID
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glassShat1S = SoundID 75
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glassShat1S = SoundID 76
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disconnectItemS :: SoundID
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disconnectItemS = SoundID 77
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metal5S :: SoundID
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metal5S = SoundID 76
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metal5S = SoundID 78
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seagullBarkTransformedS :: SoundID
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seagullBarkTransformedS = SoundID 79
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ejectS :: SoundID
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ejectS = SoundID 77
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ejectS = SoundID 80
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blood3S :: SoundID
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blood3S = SoundID 78
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blood3S = SoundID 81
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stone2S :: SoundID
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stone2S = SoundID 79
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stone2S = SoundID 82
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seagullChatter1S :: SoundID
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seagullChatter1S = SoundID 80
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seagullChatter1S = SoundID 83
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bangS :: SoundID
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bangS = SoundID 81
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bangS = SoundID 84
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dedaS :: SoundID
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dedaS = SoundID 82
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dedaS = SoundID 85
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missileLaunchS :: SoundID
|
||||
missileLaunchS = SoundID 83
|
||||
missileLaunchS = SoundID 86
|
||||
gruntS :: SoundID
|
||||
gruntS = SoundID 84
|
||||
gruntS = SoundID 87
|
||||
sineRaisePitchOneSecS :: SoundID
|
||||
sineRaisePitchOneSecS = SoundID 85
|
||||
sineRaisePitchOneSecS = SoundID 88
|
||||
metal2S :: SoundID
|
||||
metal2S = SoundID 86
|
||||
metal2S = SoundID 89
|
||||
gut5S :: SoundID
|
||||
gut5S = SoundID 87
|
||||
gut5S = SoundID 90
|
||||
slideDoorS :: SoundID
|
||||
slideDoorS = SoundID 88
|
||||
slideDoorS = SoundID 91
|
||||
metal6S :: SoundID
|
||||
metal6S = SoundID 89
|
||||
metal6S = SoundID 92
|
||||
autoGunS :: SoundID
|
||||
autoGunS = SoundID 90
|
||||
autoGunS = SoundID 93
|
||||
oldMachineBootS :: SoundID
|
||||
oldMachineBootS = SoundID 91
|
||||
oldMachineBootS = SoundID 94
|
||||
blood6S :: SoundID
|
||||
blood6S = SoundID 92
|
||||
blood6S = SoundID 95
|
||||
buzzS :: SoundID
|
||||
buzzS = SoundID 93
|
||||
buzzS = SoundID 96
|
||||
fireLoudS :: SoundID
|
||||
fireLoudS = SoundID 94
|
||||
fireLoudS = SoundID 97
|
||||
tap4S :: SoundID
|
||||
tap4S = SoundID 95
|
||||
tap4S = SoundID 98
|
||||
shotgunS :: SoundID
|
||||
shotgunS = SoundID 96
|
||||
shotgunS = SoundID 99
|
||||
miniS :: SoundID
|
||||
miniS = SoundID 97
|
||||
miniS = SoundID 100
|
||||
seagullWhistleS :: SoundID
|
||||
seagullWhistleS = SoundID 98
|
||||
seagullWhistleS = SoundID 101
|
||||
connectItemS :: SoundID
|
||||
connectItemS = SoundID 102
|
||||
whiteNoiseFadeInS :: SoundID
|
||||
whiteNoiseFadeInS = SoundID 99
|
||||
whiteNoiseFadeInS = SoundID 103
|
||||
gut1S :: SoundID
|
||||
gut1S = SoundID 100
|
||||
gut1S = SoundID 104
|
||||
|
||||
@@ -23,7 +23,9 @@ import qualified IntMapHelp as IM
|
||||
testStringInit :: Universe -> [String]
|
||||
testStringInit u = [show $ u ^? uvWorld . hud . hudElement . diSelection . _Just
|
||||
, show $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crManipulation . manObject
|
||||
, show . fmap (fmap _siPictures) $ u ^? uvWorld . hud . hudElement . diSections . ix (-1) . ssItems
|
||||
, show $ u ^? uvWorld . hud . hudElement . subInventory . nsMouseOver . _Just
|
||||
, show $ fmap fst $ IM.lookupMin =<< (u ^? uvWorld . hud . hudElement . diSections . ix 0 . ssItems)
|
||||
-- , show . fmap (fmap _siPictures) $ u ^? uvWorld . hud . hudElement . diSections . ix (-1) . ssItems
|
||||
]
|
||||
-- <> [[toEnum (i+j * 32) | i <- [0..31]] | j <- [0..7]]
|
||||
-- <> map show (IM.elems (L.postscan (L.premap _siHeight L.sum)
|
||||
|
||||
@@ -2,6 +2,7 @@ module Dodge.Update.Input.InGame (
|
||||
updateUseInputInGame,
|
||||
) where
|
||||
|
||||
import Dodge.SoundLogic
|
||||
import Control.Applicative
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Data.List (sort)
|
||||
@@ -310,8 +311,6 @@ toggleTweakInv w = case w ^? hud . hudElement . subInventory of
|
||||
where
|
||||
thepointer = hud . hudElement . subInventory
|
||||
|
||||
-- mi = 0 <$ (yourSelectedItem w >>= (^? itTweaks . tweakParams . ix 0))
|
||||
|
||||
tryCombine ::
|
||||
IM.IntMap (SelectionSection CombinableItem) ->
|
||||
Maybe (Int, Int) ->
|
||||
@@ -320,9 +319,11 @@ tryCombine ::
|
||||
tryCombine sss msel w = fromMaybe w $ do
|
||||
(i, j) <- msel
|
||||
CombinableItem is it _ <- sss ^? ix i . ssItems . ix j . siPayload
|
||||
p <- w ^? cWorld . lWorld . creatures . ix 0 . crPos
|
||||
return $
|
||||
snd (createItemYou it (foldr (destroyInvItem 0) w (sort is)))
|
||||
& cWorld . lWorld . creatures . ix 0 . crHammerPosition .~ HammerDown
|
||||
& soundStart InventorySound p wrench1S Nothing
|
||||
|
||||
maybeExitCombine :: Universe -> Universe
|
||||
maybeExitCombine u
|
||||
|
||||
Reference in New Issue
Block a user