Reduce rendertype down to vertex information

This commit is contained in:
2021-07-27 13:35:43 +02:00
parent d27c5e7ff4
commit ae84f44824
14 changed files with 225 additions and 189 deletions
+22 -34
View File
@@ -63,14 +63,14 @@ preloadRender = do
<- makeShader "lighting/lineShadow" [vert,geom,frag] [3] ELinesAdjacency poke3
>>= addUniforms ["lightPos"]
-- 2D draw shaders
bslist <- makeShader "twoD/basic" [vert,frag] [3,4] ETriangles pokeTriStrat
aslist <- makeShader "twoD/arc" [vert,frag] [3,4,3] ETriangles pokeArcStrat
eslist <- makeShader "twoD/ellipse" [vert,geom,frag] [3,4] ETriangles pokeEllStrat
bezierQuadShader <- makeShader "twoD/bezierQuad" [vert,frag] [3,4,4] ETriangleStrip pokeBezQStrat
cslist <- makeShader "twoD/character" [vert,frag] [3,4,2] ETriangles pokeCharStrat
>>= addTextureNoFilter "data/texture/charMap.png"
bslist <- makeVShader "twoD/basic" [vert,frag] [3,4] ETriangles isPolyV
aslist <- makeVShader "twoD/arc" [vert,frag] [3,4,3] ETriangles isArcV
eslist <- makeVShader "twoD/ellipse" [vert,geom,frag] [3,4] ETriangles isEllV
bezierQuadShader <- makeVShader "twoD/bezierQuad" [vert,frag] [3,4,4] ETriangleStrip isBezV
cslist <- makeVShader "twoD/character" [vert,frag] [3,4,2] ETriangles isTextV
>>= vaddTextureNoFilter "data/texture/charMap.png"
-- this should really be a 2d texture array
basicTweakZShad <- makeShader "twoD/basicTweakZ" [vert,frag] [4,4] ETriangles pokeTriTweakZ
basicTweakZShad <- makeVShader "twoD/basicTweakZ" [vert,frag] [4,4] ETriangles isPolyzV
-- fullscreen shaders
fullscreenAlphaHalveShad <- makeShaderSized "fullscreen/alphaHalve" [vert,frag] [2] 4 ETriangleStrip $
const cornerListNoCoord
@@ -208,36 +208,11 @@ minMagFilter = ((Nearest,Nothing),Nearest)
cleanUpRenderPreload :: RenderData -> IO ()
cleanUpRenderPreload pd = do
mapM_ freeShaderPointers $ _pictureShaders pd
-- TODO fix this
--mapM_ freeShaderPointers $ _pictureShaders pd
freeShaderPointers $ _lightingOccludeShader pd
freeShaderPointers $ _fullscreenShader pd
--{-# INLINE pokeBezQStrat #-}
pokeBezQStrat :: RenderType -> [[Float]]
pokeBezQStrat (RenderBezQ vs) = fmap
(\((x,y,z),(r,g,b,a),(s,t,u,v)) -> [x,y,z,r,g,b,a,s,t,u,v])
vs
pokeBezQStrat _ = []
pokeTriTweakZ :: RenderType -> [[Float]]
pokeTriTweakZ (RenderPolyZ vs) = fmap (\(p,co,z) -> flat3 p ++ [z] ++ flat4 co) vs
pokeTriTweakZ _ = []
--{-# INLINE pokeTriStrat #-}
pokeTriStrat,pokeCharStrat,pokeArcStrat,pokeEllStrat :: RenderType -> [[Float]]
pokeTriStrat (RenderPoly vs) = fmap (\(p,co) -> flat3 p ++ flat4 co) vs
pokeTriStrat _ = []
pokeCharStrat (RenderText vs) = fmap (\(a,b,c) -> concat [flat3 a, flat4 b, flat2 c]) vs
pokeCharStrat _ = []
pokeArcStrat (RenderArc vs) = fmap (\(a,b,c) -> concat [flat3 a, flat4 b, flat3 c]) vs
pokeArcStrat _ = []
pokeEllStrat (RenderEllipse vs) = fmap (\((x,y,z),(r,g,b,a)) -> [x,y,z,r,g,b,a]) vs
pokeEllStrat _ = []
vert, geom, frag :: ShaderType
vert = VertexShader
geom = GeometryShader
@@ -262,3 +237,16 @@ pokeWPColStrat _ = undefined
poke33 :: RenderType -> [[Float]]
poke33 Render3x3{_unRender3x3=((x,y,z),(a,b,c))} = [[x,y,z,a,b,c]]
poke33 _ = undefined
isPolyV PolyV = True
isPolyV _ = False
isArcV (ArcV _) = True
isArcV _ = False
isEllV EllV = True
isEllV _ = False
isTextV (TextV _) = True
isTextV _ = False
isBezV (BezV _) = True
isBezV _ = False
isPolyzV (PolyzV _) = True
isPolyzV _ = False