Hopefully fully excise streaming
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@@ -18,10 +18,6 @@ import Data.Maybe
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import Data.List
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import Data.Bifunctor
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import Control.Lens
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--import qualified Streaming.Prelude as S
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--picMap :: (Verx -> Verx) -> Picture -> Picture
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--picMap = map
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picFormat :: [Verx] -> Picture
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picFormat = id
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+2
-2
@@ -21,7 +21,7 @@ import qualified Data.Vector.Mutable as MV
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import Control.Monad.Primitive
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import Graphics.GL.Core43
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import Control.Monad
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import qualified Streaming.Prelude as S
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import qualified Data.Vector.Fusion.Stream.Monadic as VFSM
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divideSize :: Int -> Size -> Size
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divideSize i (Size x y) = Size (div x $ fromIntegral i) (div y $ fromIntegral i)
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@@ -53,7 +53,7 @@ createLightMap pdata lightPoints nWalls nSils nCaps drawObjShads toPos = do
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-- to consider: adding normals/a "material" for each fragment
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blendFunc $= (Zero, OneMinusSrcColor)
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stencilTest $= Enabled
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flip S.mapM_ (S.each lightPoints) $ \(V3 x y z,rad,V3 r g b) -> do
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flip VFSM.mapM_ (VFSM.fromList lightPoints) $ \(V3 x y z,rad,V3 r g b) -> do
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depthFunc $= Just Less
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-- setup stencil
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colorMask $= Color4 Disabled Disabled Disabled Disabled
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+3
-3
@@ -10,9 +10,9 @@ import Graphics.Rendering.OpenGL hiding (Line,translate,scale,imageHeight,Polygo
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import Foreign hiding (rotate)
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import qualified Data.Vector.Unboxed.Mutable as UMV
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import qualified Data.Vector.Mutable as MV
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import qualified Data.Vector.Fusion.Stream.Monadic as VFSM
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import Control.Monad.Primitive
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import Control.Monad
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import qualified Streaming.Prelude as S
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bindArrayBuffers :: Int -> VBO -> IO ()
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{-# INLINABLE bindArrayBuffers #-}
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@@ -32,8 +32,8 @@ bindShaderLayers shads counts = MV.imapM_ f shads
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let theVBO = _vaoVBO $ _shadVAO shad
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stride = sum $ _vboAttribSizes theVBO
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bindBuffer ArrayBuffer $= (Just . _vbo $ theVBO)
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--VS.mapM_ (g stride theVBO) $ VS.enumFromStepN 0 1 6 -- [0..5]
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S.mapM_ (g stride theVBO) $ S.each [0..5]
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VFSM.mapM_ (g stride theVBO) $ VFSM.enumFromStepN 0 1 6 -- [0..5]
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--S.mapM_ (g stride theVBO) $ S.each [0..5]
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where
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g stride theVBO lay = do
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@@ -21,7 +21,6 @@ module Shape
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import Geometry
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import Shape.Data
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import Color
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--import qualified Streaming.Prelude as S
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singleShape :: ShapeObj -> Shape
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{-# INLINE singleShape #-}
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@@ -12,8 +12,6 @@ import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import Geometry.Data
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--import Streaming
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{-# INLINE shVfromList #-}
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shVfromList = id
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@@ -20,8 +20,6 @@ import Geometry
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import Data.Bifunctor
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import Control.Lens
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--import qualified Streaming.Prelude as S
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shMap :: (ShapeObj -> ShapeObj) -> Shape -> Shape
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shMap = map
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@@ -26,7 +26,6 @@ import qualified SDL.Mixer as Mix
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import Data.Maybe
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import qualified IntMapHelp as IM
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import qualified Data.Map as M
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--import qualified Streaming.Prelude as S
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import Control.Monad
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import Control.Monad.Trans
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import Control.Monad.Trans.Maybe
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@@ -1,33 +0,0 @@
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module StreamingHelp
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( minStreamOn
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, sortStreamOn
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, module Streaming
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, module StreamingHelp.Data
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) where
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import Streaming
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import StreamingHelp.Data
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import qualified Streaming.Prelude as S
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import qualified Control.Foldl as L
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import Data.Function (on)
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minStreamOn :: Ord a => (b -> a) -> StreamOf b -> Maybe b
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{-# INLINE minStreamOn #-}
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minStreamOn f = runIdentity
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. L.purely S.fold_ (L.minimumBy (compare `on` f))
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-- this hopefully also nub the stream in most cases
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--orderStreamOn :: Ord b => (a -> b) -> Stream (Of a) Identity () -> Identity (Of (M.Map b a) ())
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sortStreamOn :: Ord a => (b -> a) -> StreamOf b -> Stream (Of b) Identity ()
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{-# INLINE sortStreamOn #-}
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sortStreamOn f = S.each . runIdentity . L.purely S.fold_ L.map . S.map g
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where
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g x = (f x,x)
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--applyUnzip
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-- :: (Stream (Of a) IO () -> IO r)
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-- -> (Stream (Of b) IO () -> IO ())
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-- -> Stream (Of a) (Stream g IO) ()
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-- -> IO r
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--applyUnzip f g s = h s
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@@ -1,5 +0,0 @@
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module StreamingHelp.Data where
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import Streaming
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type StreamOf a = Stream (Of a) Identity ()
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newtype StreamOf' a = StreamOf' (Stream (Of a) Identity ())
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