Start move towards using assignable hotkeys for active equipment

This commit is contained in:
2023-05-03 22:37:57 +01:00
parent 487280a475
commit aeefbd4c40
5 changed files with 18 additions and 5 deletions
+3
View File
@@ -32,6 +32,7 @@ import Dodge.Data.Item
import Dodge.Data.Material
import Geometry.Data
import qualified IntMapHelp as IM
--import MaybeHelp
data Creature = Creature
@@ -56,6 +57,8 @@ data Creature = Creature
, _crInvEquipped :: IM.IntMap EquipPosition
, _crEquipment :: M.Map EquipPosition Int
, _crLeftInvSel :: LeftInvSel
, _crInvHotkeys :: IM.IntMap Hotkey
, _crHotkeys :: M.Map Hotkey Int
, _crState :: CreatureState
, _crCorpse :: CreatureCorpse --Creature -> Corpse -> SPic
, _crMaterial :: Material