Start move towards using assignable hotkeys for active equipment

This commit is contained in:
2023-05-03 22:37:57 +01:00
parent 487280a475
commit aeefbd4c40
5 changed files with 18 additions and 5 deletions
+4 -2
View File
@@ -30,13 +30,15 @@ defaultCreature =
, _crManipulation = Manipulator SelNothing
, _crInvCapacity = 25
, _crInvLock = False
, _crInvEquipped = mempty
, _crLeftInvSel = LeftInvSel Nothing False
, _crLeftInvSel = LeftInvSel Nothing
, _crState = defaultState
, _crCorpse = MakeDefaultCorpse
, _crMaterial = Flesh
, _crPastDamage = 0
, _crInvEquipped = mempty
, _crEquipment = M.empty
, _crInvHotkeys = mempty
, _crHotkeys = M.empty
, _crStance =
Stance
{ _carriage = Walking 0 WasLeftForward