Start to move damage effects of bullets into a more sensible place
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@@ -4,18 +4,10 @@ module Dodge.Creature.State.Data
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where
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--import Geometry
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import Geometry.Data
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import Dodge.Data.DamageType
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import Color
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import Control.Lens
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import qualified Data.IntSet as IS
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import qualified Data.Vector as V
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data CreatureState = CrSt
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{ _crDamage :: [Damage]
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, _crPastDamage :: V.Vector [Damage]
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, _crSpState :: CrSpState
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, _crDropsOnDeath :: CreatureDropType
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}
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data CreatureDropType
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= DropAll
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| DropAmount Int
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@@ -43,5 +35,4 @@ data CrGroup
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| CrGroupID { _crGroupID :: Int }
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| ShieldGroup
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deriving (Eq, Show)
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makeLenses ''CreatureState
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makeLenses ''CrSpState
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