Start to move damage effects of bullets into a more sensible place
This commit is contained in:
@@ -1,12 +1,12 @@
|
|||||||
module Dodge.Creature.Damage where
|
module Dodge.Creature.Damage where
|
||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.SoundLogic
|
|
||||||
import Dodge.Creature.Property
|
import Dodge.Creature.Property
|
||||||
import Dodge.Particle.Spark
|
import Dodge.Particle.Spark
|
||||||
|
import Dodge.Particle.Bullet.Spawn
|
||||||
import Color
|
import Color
|
||||||
import Geometry
|
import Geometry
|
||||||
|
import LensHelp
|
||||||
|
|
||||||
import Control.Lens
|
|
||||||
import Data.List
|
import Data.List
|
||||||
|
|
||||||
defaultApplyDamage :: [Damage] -> Creature -> (World -> World, Creature)
|
defaultApplyDamage :: [Damage] -> Creature -> (World -> World, Creature)
|
||||||
@@ -18,34 +18,52 @@ defaultApplyDamage ds cr = over _2 doPoisonDam $ foldl' applyIndividualDamage (i
|
|||||||
poisonDam = quot (max 0 (sum (map _dmAmount ps))) 10
|
poisonDam = quot (max 0 (sum (map _dmAmount ps))) 10
|
||||||
doPoisonDam = crHP -~ poisonDam
|
doPoisonDam = crHP -~ poisonDam
|
||||||
|
|
||||||
applyDamageEffect :: Damage -> DamageEffect -> Creature -> Creature
|
applyDamageEffect :: Damage -> DamageEffect -> (World->World,Creature) -> (World -> World, Creature)
|
||||||
applyDamageEffect dm de cr = case de of
|
applyDamageEffect dm de (f,cr) = case de of
|
||||||
NoDamageEffect -> cr
|
PushDamage push pushexp pushRad -> (f, cr
|
||||||
PushDamage push pushexp pushRad -> cr
|
& crPos %~ (+.+ (pushAmount *.* squashNormalizeV (_crPos cr -.- fromDir))) )
|
||||||
& crPos %~ (+.+ (pushAmount *.* squashNormalizeV (_crPos cr -.- fromDir)))
|
|
||||||
where
|
where
|
||||||
pushAmount
|
pushAmount
|
||||||
| dist (_crPos cr) fromDir == 0 = 0
|
| dist (_crPos cr) fromDir == 0 = 0
|
||||||
| otherwise = min 5 $ (push*5*pushRad / (dist (_crPos cr) fromDir * _crMass cr))**pushexp
|
| otherwise = min 5 $ (push*5*pushRad / (dist (_crPos cr) fromDir * _crMass cr))**pushexp
|
||||||
PushBackDamage pback -> cr
|
PushBackDamage pback -> (f, cr
|
||||||
& crPos %~ (+.+ ((1/_crMass cr) *.* pback ))
|
& crPos %~ (+.+ ((1/_crMass cr) *.* pback ))
|
||||||
TorqueDamage rot -> cr & crDir +~ rot
|
)
|
||||||
|
TorqueDamage rot -> (f, cr & crDir +~ rot)
|
||||||
|
BounceBullet bt | crIsArmouredFrom p cr -> (f . (instantParticles .:~ bouncer), cr) -- TODO
|
||||||
|
where
|
||||||
|
bouncer = (aBulAt Nothing id (Just (_ptColor bt)) Nothing pOut reflectVel (_btDrag bt)
|
||||||
|
(_ptHitEff bt) (_ptWidth bt)
|
||||||
|
) {_ptTimer = _ptTimer bt - 1}
|
||||||
|
pOut = p +.+ 2 *.* newDir
|
||||||
|
reflectVel = magV bulVel *.* newDir
|
||||||
|
newDir = squashNormalizeV (p -.- _crPos cr)
|
||||||
|
bulVel = _ptVel bt
|
||||||
|
SparkBullet _ -> (f, cr) -- TODO
|
||||||
|
_ -> (f,cr)
|
||||||
where
|
where
|
||||||
fromDir = _dmFrom dm
|
fromDir = _dmFrom dm
|
||||||
|
p = _dmAt dm
|
||||||
|
|
||||||
applyIndividualDamage :: (World -> World, Creature) -> Damage -> (World -> World, Creature)
|
applyIndividualDamage :: (World -> World, Creature) -> Damage -> (World -> World, Creature)
|
||||||
applyIndividualDamage (f,cr) dm = case _dmType dm of
|
applyIndividualDamage (f,cr) dm = applyDamageEffect dm (_dmEffect dm) (f . f', cr')
|
||||||
|
where
|
||||||
|
(f',cr') = applyIndividualDamage' (f,cr) dm
|
||||||
|
|
||||||
|
-- & applyDamageEffect dm (_dmEffect dm)
|
||||||
|
|
||||||
|
applyIndividualDamage' :: (World -> World, Creature) -> Damage -> (World -> World, Creature)
|
||||||
|
applyIndividualDamage' (f,cr) dm = case _dmType dm of
|
||||||
Piercing -> applyPiercingDamage cr dm & _1 %~ (. f)
|
Piercing -> applyPiercingDamage cr dm & _1 %~ (. f)
|
||||||
_ -> (f , newcr )
|
_ -> (f , newcr )
|
||||||
where
|
where
|
||||||
newcr = cr
|
newcr = cr
|
||||||
& crHP -~ _dmAmount dm
|
& crHP -~ _dmAmount dm
|
||||||
& applyDamageEffect dm (_dmEffect dm)
|
|
||||||
|
|
||||||
applyPiercingDamage :: Creature -> Damage -> (World -> World, Creature)
|
applyPiercingDamage :: Creature -> Damage -> (World -> World, Creature)
|
||||||
applyPiercingDamage cr dm
|
applyPiercingDamage cr dm
|
||||||
| crIsArmouredFrom p cr = (colSpark 8 (brightX 10 1.5 orange) p1 (argV (p1 -.- p)) , cr)
|
| crIsArmouredFrom p cr = (colSpark 8 (brightX 10 1.5 orange) p1 (argV (p1 -.- p)) , cr)
|
||||||
| otherwise = (id,cr & crHP -~ _dmAmount dm & applyDamageEffect dm (_dmEffect dm))
|
| otherwise = (id, cr & crHP -~ _dmAmount dm)
|
||||||
where
|
where
|
||||||
p = _dmAt dm
|
p = _dmAt dm
|
||||||
p1 = p +.+ 2 *.* squashNormalizeV (p -.- _crPos cr)
|
p1 = p +.+ 2 *.* squashNormalizeV (p -.- _crPos cr)
|
||||||
|
|||||||
@@ -4,18 +4,10 @@ module Dodge.Creature.State.Data
|
|||||||
where
|
where
|
||||||
--import Geometry
|
--import Geometry
|
||||||
import Geometry.Data
|
import Geometry.Data
|
||||||
import Dodge.Data.DamageType
|
|
||||||
import Color
|
import Color
|
||||||
|
|
||||||
import Control.Lens
|
import Control.Lens
|
||||||
import qualified Data.IntSet as IS
|
import qualified Data.IntSet as IS
|
||||||
import qualified Data.Vector as V
|
|
||||||
data CreatureState = CrSt
|
|
||||||
{ _crDamage :: [Damage]
|
|
||||||
, _crPastDamage :: V.Vector [Damage]
|
|
||||||
, _crSpState :: CrSpState
|
|
||||||
, _crDropsOnDeath :: CreatureDropType
|
|
||||||
}
|
|
||||||
data CreatureDropType
|
data CreatureDropType
|
||||||
= DropAll
|
= DropAll
|
||||||
| DropAmount Int
|
| DropAmount Int
|
||||||
@@ -43,5 +35,4 @@ data CrGroup
|
|||||||
| CrGroupID { _crGroupID :: Int }
|
| CrGroupID { _crGroupID :: Int }
|
||||||
| ShieldGroup
|
| ShieldGroup
|
||||||
deriving (Eq, Show)
|
deriving (Eq, Show)
|
||||||
makeLenses ''CreatureState
|
|
||||||
makeLenses ''CrSpState
|
makeLenses ''CrSpState
|
||||||
|
|||||||
@@ -44,6 +44,7 @@ import Dodge.GameRoom
|
|||||||
import Color
|
import Color
|
||||||
import Shape
|
import Shape
|
||||||
|
|
||||||
|
import qualified Data.Vector as V
|
||||||
import GHC.Generics
|
import GHC.Generics
|
||||||
import Control.Lens
|
import Control.Lens
|
||||||
import Control.Monad.State
|
import Control.Monad.State
|
||||||
@@ -1002,6 +1003,47 @@ data Goal
|
|||||||
newtype Zone a = Zone
|
newtype Zone a = Zone
|
||||||
{ _znObjects :: IM.IntMap (IM.IntMap a)
|
{ _znObjects :: IM.IntMap (IM.IntMap a)
|
||||||
}
|
}
|
||||||
|
data DamageEffect
|
||||||
|
= PushDamage
|
||||||
|
{ _dePush :: Float
|
||||||
|
, _dePushExp :: Float
|
||||||
|
, _dePushRadius :: Float
|
||||||
|
}
|
||||||
|
| TorqueDamage { _deTorque :: Float }
|
||||||
|
| PushBackDamage {_dePushBack :: Point2 }
|
||||||
|
| BounceBullet {_bulToBounce :: Particle}
|
||||||
|
| SparkBullet {_bulToSpark :: Particle}
|
||||||
|
| NoDamageEffect
|
||||||
|
-- deriving (Eq,Ord,Show)
|
||||||
|
|
||||||
|
data Damage = Damage
|
||||||
|
{ _dmType :: DamageType
|
||||||
|
, _dmAmount :: Int , _dmFrom :: Point2 , _dmAt :: Point2 , _dmTo :: Point2
|
||||||
|
, _dmEffect :: DamageEffect
|
||||||
|
}
|
||||||
|
-- deriving (Eq,Ord,Show)
|
||||||
|
|
||||||
|
isElectrical :: Damage -> Bool
|
||||||
|
isElectrical dm = case _dmType dm of
|
||||||
|
Electrical{} -> True
|
||||||
|
_ -> False
|
||||||
|
|
||||||
|
isMovementDam :: Damage -> Bool
|
||||||
|
isMovementDam dm = case _dmType dm of
|
||||||
|
TorqueDam{} -> True
|
||||||
|
PushDam{} -> True
|
||||||
|
_ -> False
|
||||||
|
|
||||||
|
data CreatureState = CrSt
|
||||||
|
{ _crDamage :: [Damage]
|
||||||
|
, _crPastDamage :: V.Vector [Damage]
|
||||||
|
, _crSpState :: CrSpState
|
||||||
|
, _crDropsOnDeath :: CreatureDropType
|
||||||
|
}
|
||||||
|
|
||||||
|
makeLenses ''CreatureState
|
||||||
|
makeLenses ''Damage
|
||||||
|
makeLenses ''DamageEffect
|
||||||
makeLenses ''World
|
makeLenses ''World
|
||||||
makeLenses ''Cloud
|
makeLenses ''Cloud
|
||||||
makeLenses ''Creature
|
makeLenses ''Creature
|
||||||
|
|||||||
@@ -1,17 +1,11 @@
|
|||||||
{-# LANGUAGE TemplateHaskell #-}
|
|
||||||
{-# LANGUAGE StrictData #-}
|
{-# LANGUAGE StrictData #-}
|
||||||
{-
|
{-
|
||||||
Datatypes describing the type of damage effects that are to be applied to
|
Datatypes describing the type of damage effects that are to be applied to
|
||||||
creatures.
|
creatures.
|
||||||
-}
|
-}
|
||||||
module Dodge.Data.DamageType
|
module Dodge.Data.DamageType where
|
||||||
where
|
data DamageType
|
||||||
--import Geometry
|
= Piercing
|
||||||
import Geometry.Data
|
|
||||||
|
|
||||||
import Control.Lens
|
|
||||||
|
|
||||||
data DamageType = Piercing
|
|
||||||
| Blunt
|
| Blunt
|
||||||
| Cutting
|
| Cutting
|
||||||
| SparkDam
|
| SparkDam
|
||||||
@@ -24,36 +18,3 @@ data DamageType = Piercing
|
|||||||
| PushDam
|
| PushDam
|
||||||
| PoisonDam
|
| PoisonDam
|
||||||
deriving (Eq,Ord,Show)
|
deriving (Eq,Ord,Show)
|
||||||
|
|
||||||
-- this should possibly be pushed into the damage type
|
|
||||||
data DamageEffect
|
|
||||||
= PushDamage
|
|
||||||
{ _dePush :: Float
|
|
||||||
, _dePushExp :: Float
|
|
||||||
, _dePushRadius :: Float
|
|
||||||
}
|
|
||||||
| TorqueDamage { _deTorque :: Float }
|
|
||||||
| PushBackDamage {_dePushBack :: Point2 }
|
|
||||||
| NoDamageEffect
|
|
||||||
-- deriving (Eq,Ord,Show)
|
|
||||||
|
|
||||||
data Damage = Damage
|
|
||||||
{ _dmType :: DamageType
|
|
||||||
, _dmAmount :: Int , _dmFrom :: Point2 , _dmAt :: Point2 , _dmTo :: Point2
|
|
||||||
, _dmEffect :: DamageEffect
|
|
||||||
}
|
|
||||||
-- deriving (Eq,Ord,Show)
|
|
||||||
|
|
||||||
isElectrical :: Damage -> Bool
|
|
||||||
isElectrical dm = case _dmType dm of
|
|
||||||
Electrical{} -> True
|
|
||||||
_ -> False
|
|
||||||
|
|
||||||
isMovementDam :: Damage -> Bool
|
|
||||||
isMovementDam dm = case _dmType dm of
|
|
||||||
TorqueDam{} -> True
|
|
||||||
PushDam{} -> True
|
|
||||||
_ -> False
|
|
||||||
|
|
||||||
makeLenses ''Damage
|
|
||||||
makeLenses ''DamageEffect
|
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ module Dodge.Particle.Bullet.DestroyDamage
|
|||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.WorldEvent.HitEffect
|
import Dodge.WorldEvent.HitEffect
|
||||||
import Dodge.Wall.Damage
|
import Dodge.Wall.Damage
|
||||||
import Dodge.SoundLogic
|
|
||||||
import Geometry
|
import Geometry
|
||||||
import LensHelp
|
import LensHelp
|
||||||
|
|
||||||
|
|||||||
@@ -31,28 +31,6 @@ crArmourSplit normalf armourf bt p cr
|
|||||||
| crIsArmouredFrom p cr = armourf bt p cr
|
| crIsArmouredFrom p cr = armourf bt p cr
|
||||||
| otherwise = normalf bt p cr
|
| otherwise = normalf bt p cr
|
||||||
|
|
||||||
basicHitCr :: Particle -> Point2 -> Creature -> World -> World
|
|
||||||
basicHitCr bt p cr = addDamage
|
|
||||||
where
|
|
||||||
sp = head $ _ptTrail bt
|
|
||||||
bulVel = _ptVel bt
|
|
||||||
ep = sp +.+ bulVel
|
|
||||||
mvDams = [ Damage PushDam 1 sp p ep . PushBackDamage $ 2 *.* bulVel ]
|
|
||||||
addDamage = creatures . ix cid . crState . crDamage .++~
|
|
||||||
(Damage Piercing 100 sp p ep NoDamageEffect : mvDams)
|
|
||||||
cid = _crID cr
|
|
||||||
|
|
||||||
-- | Basic bullet hit creature effect.
|
|
||||||
basicHitArmour :: Particle -> Point2 -> Creature -> World -> World
|
|
||||||
basicHitArmour bt p cr w = colSpark 8 (_ptColor bt) p1 (argV (p1 -.- p)) $ addDamageArmoured w
|
|
||||||
where
|
|
||||||
sp = head $ _ptTrail bt
|
|
||||||
bulVel = _ptVel bt
|
|
||||||
ep = sp +.+ bulVel
|
|
||||||
mvDams = [ Damage PushDam 1 sp p ep . PushBackDamage $ 2 *.* bulVel ]
|
|
||||||
addDamageArmoured = creatures . ix cid . crState . crDamage .++~ mvDams
|
|
||||||
cid = _crID cr
|
|
||||||
p1 = p +.+ 2 *.* squashNormalizeV (p -.- _crPos cr)
|
|
||||||
|
|
||||||
bounceArmour :: Particle -> Point2 -> Creature -> World -> World
|
bounceArmour :: Particle -> Point2 -> Creature -> World -> World
|
||||||
bounceArmour bt p cr = addBouncer . addDamageArmoured
|
bounceArmour bt p cr = addBouncer . addDamageArmoured
|
||||||
@@ -73,12 +51,20 @@ bounceArmour bt p cr = addBouncer . addDamageArmoured
|
|||||||
|
|
||||||
-- | Basic bullet hit creature effect.
|
-- | Basic bullet hit creature effect.
|
||||||
bulHitCr :: Particle -> Point2 -> Creature -> World -> World
|
bulHitCr :: Particle -> Point2 -> Creature -> World -> World
|
||||||
bulHitCr = basicHitCr
|
bulHitCr bt p cr = addDamage
|
||||||
--bulHitCr = crArmourSplit basicHitCr basicHitArmour
|
where
|
||||||
|
sp = head $ _ptTrail bt
|
||||||
|
bulVel = _ptVel bt
|
||||||
|
ep = sp +.+ bulVel
|
||||||
|
mvDams = [ Damage PushDam 1 sp p ep . PushBackDamage $ 2 *.* bulVel ]
|
||||||
|
addDamage = creatures . ix cid . crState . crDamage .++~
|
||||||
|
(Damage Piercing 100 sp p ep NoDamageEffect : mvDams)
|
||||||
|
cid = _crID cr
|
||||||
|
|
||||||
|
|
||||||
{- | Bounce off armoured creatures, otherwise do damage. -}
|
{- | Bounce off armoured creatures, otherwise do damage. -}
|
||||||
bulBounceArmCr :: Particle -> Point2 -> Creature -> World -> World
|
bulBounceArmCr :: Particle -> Point2 -> Creature -> World -> World
|
||||||
bulBounceArmCr = crArmourSplit basicHitCr bounceArmour
|
bulBounceArmCr = crArmourSplit bulHitCr bounceArmour
|
||||||
{- | Heavy bullet effects when hitting creature:
|
{- | Heavy bullet effects when hitting creature:
|
||||||
piercing, blunt, twisting and pushback damage all applied. -}
|
piercing, blunt, twisting and pushback damage all applied. -}
|
||||||
hvBulHitCr :: Particle -> Point2 -> Creature -> World -> World
|
hvBulHitCr :: Particle -> Point2 -> Creature -> World -> World
|
||||||
@@ -145,18 +131,10 @@ bulHitWall bt p = damageWall (Damage Piercing 100 sp p ep NoDamageEffect)
|
|||||||
sp = head $ _ptTrail bt
|
sp = head $ _ptTrail bt
|
||||||
{- | Bounce off walls, do damage to blocks. -}
|
{- | Bounce off walls, do damage to blocks. -}
|
||||||
bulBounceWall :: Particle -> Point2 -> Wall -> World -> World
|
bulBounceWall :: Particle -> Point2 -> Wall -> World -> World
|
||||||
bulBounceWall bt p wl = damageWall (Damage Blunt 50 sp p ep NoDamageEffect) wl
|
bulBounceWall bt p = damageWall (Damage Blunt 50 sp p ep (BounceBullet bt))
|
||||||
. over instantParticles (bouncer :)
|
|
||||||
where
|
where
|
||||||
ep = sp +.+ _ptVel bt
|
ep = sp +.+ _ptVel bt
|
||||||
sp = head $ _ptTrail bt
|
sp = head $ _ptTrail bt
|
||||||
pOut = p +.+ squashNormalizeV (sp -.- p)
|
|
||||||
bouncer = (aBulAt Nothing id (Just (_ptColor bt)) Nothing pOut reflectVel (_btDrag bt) (_ptHitEff bt) (_ptWidth bt)
|
|
||||||
) {_ptTimer = _ptTimer bt - 1}
|
|
||||||
reflectVel = reflVelWall wl (_ptVel bt)
|
|
||||||
-- the hack is to get around the fact that the particles list gets reset after
|
|
||||||
-- all projectiles in it are checked, so we cannot add to it as we accumulate over
|
|
||||||
-- this list
|
|
||||||
|
|
||||||
hvBulHitWall
|
hvBulHitWall
|
||||||
:: Particle
|
:: Particle
|
||||||
|
|||||||
@@ -1,13 +1,15 @@
|
|||||||
module Dodge.Wall.DamageEffect where
|
module Dodge.Wall.DamageEffect where
|
||||||
import Dodge.Data
|
import Dodge.Data
|
||||||
import Dodge.Particle.Spark
|
import Dodge.Particle.Spark
|
||||||
|
import Dodge.Particle.Bullet.Spawn
|
||||||
import Dodge.Wall.Reflect
|
import Dodge.Wall.Reflect
|
||||||
import Dodge.Wall.Dust
|
import Dodge.Wall.Dust
|
||||||
import Geometry
|
import Geometry
|
||||||
import Color
|
import Color
|
||||||
|
import LensHelp
|
||||||
|
|
||||||
defaultWallDamage :: Damage -> Wall -> World -> World
|
defaultWallDamage :: Damage -> Wall -> World -> World
|
||||||
defaultWallDamage dm wl = case _dmType dm of
|
defaultWallDamage dm wl = wallDamageEffect dm wl . case _dmType dm of
|
||||||
Lasering -> colSpark 8 lSparkCol outTo (reflDirWall sp p wl)
|
Lasering -> colSpark 8 lSparkCol outTo (reflDirWall sp p wl)
|
||||||
Piercing -> colSparkRandDir 0.2 8 pSparkCol outTo (reflDirWall sp p wl)
|
Piercing -> colSparkRandDir 0.2 8 pSparkCol outTo (reflDirWall sp p wl)
|
||||||
. wlDustAt wl outTo
|
. wlDustAt wl outTo
|
||||||
@@ -27,3 +29,15 @@ defaultWallDamage dm wl = case _dmType dm of
|
|||||||
outTo = p +.+ squashNormalizeV (sp -.- p)
|
outTo = p +.+ squashNormalizeV (sp -.- p)
|
||||||
pSparkCol = brightX 100 1.5 white
|
pSparkCol = brightX 100 1.5 white
|
||||||
lSparkCol = V4 20 (-5) 0 1
|
lSparkCol = V4 20 (-5) 0 1
|
||||||
|
|
||||||
|
wallDamageEffect :: Damage -> Wall -> World -> World
|
||||||
|
wallDamageEffect dm wl = case _dmEffect dm of
|
||||||
|
BounceBullet bt -> instantParticles .:~ thebouncer
|
||||||
|
where
|
||||||
|
reflectVel = reflVelWall wl (_ptVel bt)
|
||||||
|
thebouncer = (aBulAt Nothing id (Just (_ptColor bt)) Nothing pOut reflectVel (_btDrag bt) (_ptHitEff bt) (_ptWidth bt)
|
||||||
|
) {_ptTimer = _ptTimer bt - 1}
|
||||||
|
pOut = p +.+ squashNormalizeV (sp -.- p)
|
||||||
|
p = _dmAt dm
|
||||||
|
sp = _dmFrom dm
|
||||||
|
_ -> id
|
||||||
|
|||||||
Reference in New Issue
Block a user