Separate out input datatype
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@@ -53,13 +53,13 @@ moveZoomCamera cfig w =
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vfoffset = do
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iscam <- yourItem w ^? _Just . itScope . scopeIsCamera
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guard iscam
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guard (SDL.ButtonRight `M.member` _mouseButtons w)
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guard (SDL.ButtonRight `M.member` _mouseButtons (_input w))
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yourItem w ^? _Just . itScope . scopePos
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mscopeoffset = do
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guard (SDL.ButtonRight `M.member` _mouseButtons w)
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guard (SDL.ButtonRight `M.member` _mouseButtons (_input w))
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yourItem w ^? _Just . itScope . scopePos
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newcen = cpos +.+ fromMaybe (V2 0 0) mscopeoffset +.+ offset
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offset = rotateV (w ^. cWorld . lWorld . camPos . camRot) $ ((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos w
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offset = rotateV (w ^. cWorld . lWorld . camPos . camRot) $ ((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos (_input w)
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newzoom = case yourItem w ^? _Just . itScope of
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Just zs@ZoomScope{} -> _scopeZoom zs
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_ -> newDefaultZoom * newItemZoom
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@@ -88,7 +88,7 @@ moveZoomCamera cfig w =
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updateScopeZoom :: World -> World
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updateScopeZoom w
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| SDL.ButtonRight `M.member` _mouseButtons w =
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| SDL.ButtonRight `M.member` _mouseButtons (_input w) =
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case w
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^? cWorld . lWorld . creatures . ix 0 . crInv . ix (crSel (w ^?! cWorld . lWorld . creatures . ix 0))
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. itScope
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@@ -129,7 +129,7 @@ zoomInLongGun w
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ycr = you w
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Just currentZoom = wp ^? itScope . scopeZoom
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newzoom = (wp ^?! itScope . scopeZoom) / zoomSpeed
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mousep = rotateV (w ^. cWorld . lWorld . camPos . camRot) $ _mousePos w
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mousep = rotateV (w ^. cWorld . lWorld . camPos . camRot) $ _mousePos (_input w)
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zoomOutLongGun :: World -> World
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zoomOutLongGun w
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@@ -150,7 +150,7 @@ zoomOutLongGun w
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ifConfigWallRotate :: Configuration -> World -> World
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ifConfigWallRotate cfig w
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| _gameplay_rotate_to_wall cfig && not (SDL.ButtonRight `M.member` _mouseButtons w) =
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| _gameplay_rotate_to_wall cfig && not (SDL.ButtonRight `M.member` _mouseButtons (_input w)) =
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rotateToOverlappingWall w
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| otherwise = w
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@@ -193,8 +193,8 @@ rotateCamera cfig w
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| keyr = over (cWorld . lWorld) (rotateCameraBy (-0.025)) w
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| otherwise = ifConfigWallRotate cfig w
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where
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keyl = SDL.ScancodeQ `Set.member` _keys w && notAtTerminal w
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keyr = SDL.ScancodeE `Set.member` _keys w && notAtTerminal w
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keyl = SDL.ScancodeQ `Set.member` _keys (_input w) && notAtTerminal w
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keyr = SDL.ScancodeE `Set.member` _keys (_input w) && notAtTerminal w
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-- TODO check where/how this is used
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notAtTerminal :: World -> Bool
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@@ -72,9 +72,9 @@ updateWheelEvent yi w = case w ^. cWorld . lWorld . hud . hudElement of
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numcombs = length $ combineItemListYou w
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y = fromIntegral yi
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numLocs = (fst . IM.findMax $ (w ^. cWorld . lWorld . seenLocations)) + 1
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rbDown = ButtonRight `M.member` _mouseButtons w
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lbDown = ButtonLeft `M.member` _mouseButtons w
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invKeyDown = ScancodeCapsLock `S.member` _keys w
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rbDown = ButtonRight `M.member` _mouseButtons (_input w)
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lbDown = ButtonLeft `M.member` _mouseButtons (_input w)
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invKeyDown = ScancodeCapsLock `S.member` _keys (_input w)
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scrollRBOption :: Float -> World -> World
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scrollRBOption y w
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@@ -20,49 +20,49 @@ import SDL
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updateUsingInput :: World -> World
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updateUsingInput w = case w ^. cWorld . lWorld . hud . hudElement of
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DisplayInventory subinv ->
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pressedMBEffects subinv (_mouseButtons w) w
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pressedMBEffects subinv (_mouseButtons (_input w)) w
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DisplayCarte ->
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updatePressedButtonsCarte (_mouseButtons w) w
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updatePressedButtonsCarte (_mouseButtons (_input w)) w
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pressedMBEffects :: SubInventory -> M.Map MouseButton Bool -> World -> World
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pressedMBEffects subinv pkeys w = case subinv of
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NoSubInventory
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| ButtonLeft `M.member` pkeys && w ^?! hammers . ix SubInvHam /= HammerUp ->
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w & hammers . ix SubInvHam .~ HammerDown
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| ButtonLeft `M.member` pkeys && w ^?! input . hammers . ix SubInvHam /= HammerUp ->
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w & input . hammers . ix SubInvHam .~ HammerDown
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| otherwise -> pressedMBEffectsNoInventory pkeys w
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CombineInventory mi
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| pkeys ^? ix ButtonLeft == Just False ->
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maybeexitcombine (maybe id doCombine mi w) & hammers . ix SubInvHam .~ HammerDown
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maybeexitcombine (maybe id doCombine mi w) & input . hammers . ix SubInvHam .~ HammerDown
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DisplayTerminal tmid
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| pkeys ^? ix ButtonLeft == Just False && inTermFocus w ->
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doTerminalEffectLB (w ^?! cWorld . lWorld . terminals . ix tmid) w
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& hammers . ix SubInvHam .~ HammerDown
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& input . hammers . ix SubInvHam .~ HammerDown
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| pkeys ^? ix ButtonLeft == Just False ->
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w & cWorld . lWorld . terminals . ix tmid . tmInput . tiFocus %~ const True
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& hammers . ix SubInvHam .~ HammerDown
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& input . hammers . ix SubInvHam .~ HammerDown
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_
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| ButtonLeft `M.member` pkeys ->
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w & hammers . ix SubInvHam .~ HammerDown
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w & input . hammers . ix SubInvHam .~ HammerDown
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_ -> w
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where
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maybeexitcombine
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| ButtonRight `M.member` _mouseButtons w = id
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| ButtonRight `M.member` _mouseButtons (_input w) = id
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| otherwise = cWorld . lWorld . hud . hudElement .~ DisplayInventory NoSubInventory
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pressedMBEffectsNoInventory :: M.Map MouseButton Bool -> World -> World
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pressedMBEffectsNoInventory pkeys w
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| isDown ButtonLeft && isDown ButtonRight && inTopInv =
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useItem (you w) w & hammers . ix DoubleMouseHam .~ HammerDown
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useItem (you w) w & input . hammers . ix DoubleMouseHam .~ HammerDown
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| justPressedDown ButtonLeft && inTopInv
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&& w ^?! hammers . ix DoubleMouseHam == HammerUp =
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&& w ^?! input . hammers . ix DoubleMouseHam == HammerUp =
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useLeftItem 0 w
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| isDown ButtonLeft && inTopInv =
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w & hammers . ix DoubleMouseHam .~ HammerDown
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w & input . hammers . ix DoubleMouseHam .~ HammerDown
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| isDown ButtonRight && inTopInv = w
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| isDown ButtonMiddle =
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w & cWorld . lWorld . camPos . camRot -~ rotation
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& clickMousePos .~ _mousePos w
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| isDown ButtonLeft = w & hammers . ix DoubleMouseHam .~ HammerDown
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& input . clickMousePos .~ _mousePos (_input w)
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| isDown ButtonLeft = w & input . hammers . ix DoubleMouseHam .~ HammerDown
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| otherwise = w
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where
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inTopInv = case w ^. cWorld . lWorld . hud . hudElement of
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@@ -70,7 +70,7 @@ pressedMBEffectsNoInventory pkeys w
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_ -> False
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justPressedDown but = (pkeys ^. at but) == Just False
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isDown but = but `M.member` pkeys
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rotation = angleBetween (_mousePos w) (_clickMousePos w)
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rotation = angleBetween (_mousePos (_input w)) (_clickMousePos (_input w))
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-- note "sort" on the inventory indices; otherwise
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-- lower items may be shifted up and items below these removed instead
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@@ -90,16 +90,16 @@ updatePressedButtonsCarte :: M.Map MouseButton Bool -> World -> World
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updatePressedButtonsCarte pkeys w
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| isDown ButtonRight =
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w
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& clickMousePos .~ _mousePos w
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& input . clickMousePos .~ _mousePos (_input w)
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& cWorld . lWorld . hud . carteCenter %~ (-.- trans)
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| isDown ButtonLeft =
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w
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& clickMousePos .~ _mousePos w
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& input . clickMousePos .~ _mousePos (_input w)
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& cWorld . lWorld . hud . carteRot -~ rot
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& cWorld . lWorld . hud . carteZoom *~ czoom
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| otherwise = w
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where
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isDown but = but `M.member` pkeys
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rot = angleBetween (_mousePos w) (_clickMousePos w)
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czoom = magV (_mousePos w) / magV (_clickMousePos w)
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trans = rotateV (w ^. cWorld . lWorld . hud . carteRot) $ 1 / (w ^. cWorld . lWorld . hud . carteZoom) *.* (_mousePos w -.- _clickMousePos w)
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rot = angleBetween (_mousePos (_input w)) (_clickMousePos (_input w))
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czoom = magV (_mousePos (_input w)) / magV (_clickMousePos (_input w))
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trans = rotateV (w ^. cWorld . lWorld . hud . carteRot) $ 1 / (w ^. cWorld . lWorld . hud . carteZoom) *.* (_mousePos (_input w) -.- _clickMousePos (_input w))
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