Minor tweaking, argument refining
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@@ -26,7 +26,7 @@ blinkActionMousePos cr w =
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& inverseShockwaveAt cpos 40 2 2
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where
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cid = _crID cr
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p1 = mouseWorldPos w
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p1 = mouseWorldPos (w ^. input) (w ^. cWorld . lWorld . camPos)
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cpos = _crPos cr
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--p2 = bouncePoint (const True) 1 cpos p1 w
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p2 = pushIntoMaybe $ collideCircWalls cpos p1 r (wlsNearSeg cpos p1 w)
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@@ -70,7 +70,7 @@ unsafeBlinkAction cr w
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wl <- snd $ collidePointWallsFilter (const True) mwp cpos w
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return (isLHS mwp `uncurry` _wlLine wl)
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cid = _crID cr
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mwp = mouseWorldPos w
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . lWorld . camPos)
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cpos = _crPos cr
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blinkShockwave ::
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@@ -96,7 +96,7 @@ blinkActionFail cr w =
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distR = 120
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distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
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cid = _crID cr
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p1 = mouseWorldPos w
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p1 = mouseWorldPos (w ^. input) (w ^. cWorld . lWorld . camPos)
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cpos = _crPos cr
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p2 = bouncePoint (const True) 1 cpos p1 w
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r = 1.5 * _crRad cr
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@@ -24,9 +24,10 @@ creatureDisplayText w cr =
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, \cr' -> [crDisplayAwareness cr']
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]
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)
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w
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lw
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cr
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where
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lw = w ^. cWorld . lWorld
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campos = w ^. cWorld . lWorld . camPos . camViewFrom
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theScale = 0.15 / (w ^. cWorld . lWorld . camPos . camZoom)
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cpos = _crPos cr
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@@ -61,7 +61,7 @@ wasdWithAiming w speed cr
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movAbs = rotateV (w ^. cWorld . lWorld . camPos . camRot) $ normalizeV movDir
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isAiming = _posture (_crStance cr) == Aiming
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mouseDir = case cr ^? crInv . ix (crSel cr) . itScope . scopePos of
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Just _ -> argV $ mouseWorldPos w -.- _crPos cr
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Just _ -> argV $ mouseWorldPos (w ^. input) (w ^. cWorld . lWorld . camPos) -.- _crPos cr
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_ -> argV (_mousePos (_input w)) + (w ^. cWorld . lWorld . camPos . camRot)
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wasdM :: SDL.Scancode -> Point2
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