Render bezier curves using distance fields
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@@ -1,10 +1,10 @@
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#version 430 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec4 color;
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layout (location = 2) in vec3 radVec;
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layout (location = 2) in vec4 boxes;
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out vec4 vColor;
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out vec2 vPosOff;
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out float vRadMag;
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out vec2 boxOut;
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out vec2 boxIn;
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uniform vec2 winSize;
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uniform float zoom;
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@@ -16,6 +16,6 @@ void main()
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{
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gl_Position = worldMat * vec4(position.xyz,1);
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vColor = color;
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vPosOff = ( worldMat * vec4(radVec.xy,0,1) ).xy ;
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vRadMag = radVec.z ;
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boxOut = boxes.xy ;
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boxIn = boxes.zw ;
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}
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