Render bezier curves using distance fields
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@@ -50,7 +50,7 @@ preloadRender = do
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"data/texture/charMap.png"
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bezierQuadShader
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<- makeShader "bezierQuad" [vert,geom,frag] [(0,3),(1,4),(2,3)] Triangles pokeBezQStrat
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<- makeShader "bezierQuad" [vert,frag] [(0,3),(1,4),(2,4)] TriangleStrip pokeBezQStrat
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--the following vbo is set up to contain one fixed vertex
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dummyvbo <- genObjectName
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@@ -84,7 +84,9 @@ cleanUpRenderPreload pd = do
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{-# INLINE pokeBezQStrat #-}
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pokeBezQStrat :: RenderType -> [[[Float]]]
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pokeBezQStrat (RenderBezQ vs) = fmap (\((x,y,z),(r,g,b,a),(s,t,v)) -> [[x,y,z],[r,g,b,a],[s,t,v]]) vs
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pokeBezQStrat (RenderBezQ vs) = fmap (\((x,y,z),(r,g,b,a),(s,t,u,v)) -> [[x,y,z],[r,g,b,a],[s,t,u,v]]
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)
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vs
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pokeBezQStrat _ = []
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{-# INLINE pokeTriStrat #-}
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