Tweak start rooms
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@@ -46,7 +46,6 @@ generateLevelFromRoomList gr' w
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. doPartialPlacements
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. doExtendedPlacements
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. doIndividualPlacements
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-- . flip (mapAccumR doRoomPlacements) (IM.elems rs')
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. setFloors
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. worldToGenWorld rs'
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$ w { _walls = wallsFromRooms rs
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@@ -207,7 +206,6 @@ gameRoomsFromRooms = fmap gameRoomFromRoom
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gameRoomFromRoom :: Room -> GameRoom
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gameRoomFromRoom rm = GameRoom
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{ _grViewpoints = map doshift $ _rmViewpoints rm ++ (map fst . foldl' (flip cutWalls) [] $ _rmPolys rm)
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-- ++ map fst (_rmLinks rm)
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, _grViewpointsEx = concatMap unpos (_rmPos rm)
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, _grBound = map doshift $ expandPolyCorners 50 . convexHullSafe . nubBy closePoints
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. concat $ _rmBound rm ++ _rmPolys rm
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