Simplify clouds
This commit is contained in:
+9
-9
@@ -1,5 +1,6 @@
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module Dodge.Bullet (updateBullet) where
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import Dodge.Damage
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import Data.Bifunctor
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import Data.Foldable
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import Data.Maybe
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@@ -167,21 +168,20 @@ hitEffFromBul w bu = case _buEffect bu of
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sp = _buPos bu
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hitstream = thingsHit sp (sp + _buVel bu) w
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setFromToDams :: Bullet -> Point2 -> [Damage]
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setFromToDams bu p = case _buPayload bu of
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getBulHitDams :: Bullet -> Point2 -> [Damage]
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getBulHitDams bu p = case _buPayload bu of
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BulPlain x -> [Piercing x p v]
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_ -> []
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where
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v = _buVel bu
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-- f = (dmFrom .~ _buPos bu) . (dmAt .~ p) . (dmTo .~ _buPos bu +.+ _buVel bu)
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damageThingHit :: Bullet -> (Point2, Either Creature Wall) -> World -> World
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damageThingHit bu (p, crwl) = case crwl of
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Left cr -> cWorld . lWorld . creatures . ix (_crID cr) . crDamage <>~ dams
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Right wl -> cWorld . lWorld . wallDamages . at (_wlID wl) . non mempty <>~ dams
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where
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dams = setFromToDams bu p
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damageThingHit bu (p, crwl) = damageCrWl (getBulHitDams bu p) crwl
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-- case crwl of
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-- Left cr -> cWorld . lWorld . creatures . ix (_crID cr) . crDamage <>~ dams
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-- Right wl -> cWorld . lWorld . wallDamages . at (_wlID wl) . non mempty <>~ dams
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-- where
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-- dams = setFromToDams bu p
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expireAndDamage ::
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Bullet ->
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+4
-4
@@ -20,13 +20,13 @@ import Geometry.Vector
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import LensHelp
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import ListHelp
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damageCrWlID :: Damage -> CrWlID -> World -> World
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damageCrWlID :: [Damage] -> CrWlID -> World -> World
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damageCrWlID dam = \case
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NothingID -> id
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CrID cid -> cWorld . lWorld . creatures . ix cid . crDamage .:~ dam
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WlID wlid -> cWorld . lWorld . wallDamages . at wlid . non mempty .:~ dam
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CrID cid -> cWorld . lWorld . creatures . ix cid . crDamage <>~ dam
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WlID wlid -> cWorld . lWorld . wallDamages . at wlid . non mempty <>~ dam
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damageCrWl :: Damage -> Either Creature Wall -> World -> World
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damageCrWl :: [Damage] -> Either Creature Wall -> World -> World
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damageCrWl dam = \case
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Left cr -> damageCrWlID dam (CrID (_crID cr))
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Right wl -> damageCrWlID dam (WlID (_wlID wl))
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@@ -12,14 +12,14 @@ import Data.Aeson.TH
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import Geometry
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data CloudDraw
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= CloudColor Float Float Color -- radius-multiply fade-time color
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= CloudColor Float-- Color -- radius-multiply fade-time color
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data Cloud = Cloud
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{ _clPos :: Point3
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, _clVel :: Point3
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, _clPict :: CloudDraw
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, _clRad :: Float
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-- , _clPict :: CloudDraw
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-- , _clRad :: Float
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, _clAlt :: Float
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, _clTimer :: Int
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, _clType :: CloudType
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@@ -29,10 +29,10 @@ damageStone dm ecw w =
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Lasering _ p t -> makeSpark FireSpark (outTo p t) (rdir p t)
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Piercing _ p t ->
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makeSpark NormalSpark (outTo p t) (rdir p t)
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. smokeCloudAt white 20 200 1 (addZ 20 (outTo p t))
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. smokeCloudAt white 200 1 (addZ 20 (outTo p t))
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. randsound p [slapS, slap1S]
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Blunt _ p t -> smokeCloudAt white 20 200 1 (addZ 20 (outTo p t))
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Shattering _ p t -> smokeCloudAt white 20 200 1 (addZ 20 (outTo p t))
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Blunt _ p t -> smokeCloudAt white 200 1 (addZ 20 (outTo p t))
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Shattering _ p t -> smokeCloudAt white 200 1 (addZ 20 (outTo p t))
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Crushing{} -> id
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Explosive{} -> id
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Sparking{} -> id
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@@ -101,7 +101,7 @@ damageFlesh dm _ w = w & case dm of
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, bloodShort7S
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, bloodShort8S
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]
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. smokeCloudAt red 20 200 1 (addZ 20 (outTo p t))
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. smokeCloudAt red 200 1 (addZ 20 (outTo p t))
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Blunt _ p _ -> randsound p [hitS]
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Shattering _ _ _ -> id
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Crushing{} -> id
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@@ -124,10 +124,10 @@ damageDirt dm ecw w =
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w & case dm of
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Lasering _ p t -> makeSpark FireSpark (outTo p t) (rdir p t)
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Piercing _ p t ->
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smokeCloudAt orange 20 200 1 (addZ 20 (outTo p t))
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smokeCloudAt orange 200 1 (addZ 20 (outTo p t))
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. randsound p [slapS, slap1S]
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Blunt _ p t -> smokeCloudAt orange 20 200 1 (addZ 20 (outTo p t))
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Shattering _ p t -> smokeCloudAt orange 20 200 1 (addZ 20 (outTo p t))
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Blunt _ p t -> smokeCloudAt orange 200 1 (addZ 20 (outTo p t))
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Shattering _ p t -> smokeCloudAt orange 200 1 (addZ 20 (outTo p t))
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Crushing{} -> id
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Explosive{} -> id
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Sparking{} -> id
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+4
-4
@@ -36,11 +36,11 @@ updateSpark w sk
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sparkDam :: Spark -> Either Creature Wall -> World -> World
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sparkDam = damageCrWl . sparkToDamage
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sparkToDamage :: Spark -> Damage
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sparkToDamage :: Spark -> [Damage]
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sparkToDamage sp = case _skType sp of
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ElectricSpark -> Electrical 10
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FireSpark -> Flaming 1
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NormalSpark -> Sparking 10
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ElectricSpark -> [Electrical 10]
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FireSpark -> [Flaming 1]
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NormalSpark -> [Sparking 10]
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makeSpark :: SparkType -> Point2 -> Float -> World -> World
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makeSpark st p d =
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+3
-2
@@ -577,7 +577,7 @@ updateTeslaArc w pt
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, randWallReflect ld' wl
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)
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| ArcStep lp' ld' _ <- last thearc = (lp', rp ld')
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damthings (ArcStep _ _ crwl) = damageCrWlID (Electrical 50) crwl
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damthings (ArcStep _ _ crwl) = damageCrWlID [Electrical 50] crwl
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randWallReflect :: RandomGen g => Float -> Wall -> State g Float
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randWallReflect a wl = randPeaked a1 outa a2
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@@ -766,7 +766,8 @@ clClSpringVel a v b
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where
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pa = _clPos a
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pb = _clPos b
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radDist = (_clRad a + _clRad b) / 2
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radDist = 10
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--radDist = (_clRad a + _clRad b) / 2
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simpleCrSprings :: World -> World
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simpleCrSprings w = IM.foldl' (flip crSpring) w $ w ^. cWorld . lWorld . creatures
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@@ -12,5 +12,5 @@ cloudPoisonDamage c w = foldl' (flip doDam) w (filter f $ crsNearPoint clpos w)
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where
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doDam cr =
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cWorld . lWorld . creatures . ix (_crID cr) . crDamage .:~ Poison 1
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f cr = dist3 (addZ 20 $ _crPos cr) (_clPos c) < crRad (cr ^. crType) + _clRad c + 10
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f cr = dist3 (addZ 20 $ _crPos cr) (_clPos c) < crRad (cr ^. crType) + 20
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clpos = stripZ $ _clPos c
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@@ -8,7 +8,7 @@ import Geometry
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import RandomHelp
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wlDustAt :: Wall -> Point2 -> World -> World
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wlDustAt wl = smokeCloudAt dustcol 20 200 1 . addZ 20
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wlDustAt wl = smokeCloudAt dustcol 200 1 . addZ 20
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where
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dustcol = _wlColor wl & _4 .~ 1
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@@ -17,7 +17,7 @@ muchWlDustAt wl p = flip (foldl' f) [10, 20 .. 100]
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where
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f w h =
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w
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& smokeCloudAt dustcol 20 200 1 (addZ h (p +.+ off))
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& smokeCloudAt dustcol 200 1 (addZ h (p +.+ off))
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& randGen .~ g
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where
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(off, g) = runState (randInCirc 1) (_randGen w)
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@@ -1,8 +1,8 @@
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module Dodge.WorldEvent.Cloud (
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makeFlamerSmokeAt,
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smokeCloudAt,
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makeThinSmokeAt,
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makeThickSmokeAt,
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-- makeThinSmokeAt,
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-- makeThickSmokeAt,
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shellTrailCloud,
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spawnSmokeAtCursor,
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makeStartCloudAt,
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@@ -13,12 +13,12 @@ import Dodge.Data.World
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import Geometry.Data
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import LensHelp
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import Picture
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import System.Random
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--import System.Random
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makeCloudAt ::
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CloudDraw ->
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-- | radius
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Float ->
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-- CloudDraw ->
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-- -- | radius
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-- Float ->
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-- | timer
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Int ->
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-- | resting altitude
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@@ -26,13 +26,13 @@ makeCloudAt ::
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Point3 -> -- start position
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World ->
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World
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makeCloudAt drawFunc rad t alt p =
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makeCloudAt t alt p =
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cWorld . lWorld . clouds
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.:~ Cloud
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{ _clPos = p
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, _clVel = V3 0 0 0
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, _clPict = drawFunc
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, _clRad = rad
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-- , _clPict = drawFunc
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-- , _clRad = rad
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, _clAlt = alt
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, _clTimer = t
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, _clType = SmokeCloud
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@@ -41,7 +41,7 @@ makeCloudAt drawFunc rad t alt p =
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smokeCloudAt ::
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Color ->
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-- | radius
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Float ->
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-- Float ->
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-- | timer
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Int ->
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-- | resting altitude
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@@ -49,26 +49,26 @@ smokeCloudAt ::
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Point3 -> -- start position
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World ->
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World
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smokeCloudAt col = makeCloudAt (CloudColor (4 / 3) 800 col)
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smokeCloudAt col = makeCloudAt
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makeThickSmokeAt :: Point3 -> World -> World
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makeThickSmokeAt = makeCloudAt (CloudColor 4 50 black) 3 50 30
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makeThinSmokeAt :: Point3 -> World -> World
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makeThinSmokeAt = makeCloudAt (CloudColor 4 400 (withAlpha 0.05 black)) 5 400 50
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--makeThickSmokeAt :: Point3 -> World -> World
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--makeThickSmokeAt = makeCloudAt 50 30
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--
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--makeThinSmokeAt :: Point3 -> World -> World
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--makeThinSmokeAt = makeCloudAt 400 50
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makeStartCloudAt :: Point3 -> World -> World
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--makeStartCloudAt = makeCloudAt (CloudColor 2 800 white) 10 400 5
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--makeStartCloudAt = makeCloudAt (CloudColor 2 200 white) 10 400 50
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makeStartCloudAt = makeCloudAt (CloudColor 2 200 white) 10 400 50
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makeStartCloudAt = makeCloudAt 400 50
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shellTrailCloud :: Int -> Float -> Point3 -> World -> World
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shellTrailCloud age fadet = makeCloudAt (CloudColor (3 / 2) fadet (greyN 0.5)) 15 age 30
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shellTrailCloud age fadet = makeCloudAt age 30
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makeFlamerSmokeAt :: Point3 -> World -> World
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makeFlamerSmokeAt p w = makeCloudAt (CloudColor 4 300 (greyN x)) 6 200 40 p w
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where
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x = fst $ randomR (0.5, 0.8) (_randGen w)
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makeFlamerSmokeAt p w = makeCloudAt 200 40 p w
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-- where
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-- x = fst $ randomR (0.5, 0.8) (_randGen w)
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spawnSmokeAtCursor :: World -> World
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spawnSmokeAtCursor w = shellTrailCloud 400 100 (V3 x y 20) w
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@@ -1,13 +1,11 @@
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-- | Creation of particles in the world.
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module Dodge.WorldEvent.SpawnParticle (
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makeGasCloud,
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) where
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module Dodge.WorldEvent.SpawnParticle (makeGasCloud) where
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import Dodge.Data.World
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import Geometry
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import LensHelp
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import Picture
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import RandomHelp
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--import Picture
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--import RandomHelp
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-- | At writing the radius is half the size of the effect area
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makeGasCloud ::
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@@ -20,18 +18,19 @@ makeGasCloud ::
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makeGasCloud pos vel w =
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w
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& cWorld . lWorld . clouds .:~ theCloud
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& randGen .~ g
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where
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-- & randGen .~ g
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theCloud =
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Cloud
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{ _clPos = addZ 20 pos
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, _clVel = addZ 0 vel
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, _clPict = CloudColor 3 50 (withAlpha 0.5 col)
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, _clRad = 10
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-- , _clPict = CloudColor 50 -- (withAlpha 0.5 col)
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, _clAlt = 25
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, _clTimer = 400
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, _clType = GasCloud
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}
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(col, g) = runState (takeOne [green, yellow]) $ _randGen w
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-- (col, g) = runState (takeOne [green, yellow]) $ _randGen w
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{- Attach poison cloud damage to creatures near cloud. -}
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@@ -1,7 +1,9 @@
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module Shader.Poke.Cloud (
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pokeCloud,
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) where
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{-# LANGUAGE LambdaCase #-}
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module Shader.Poke.Cloud (pokeCloud) where
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import Color
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import Control.Lens
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import qualified Data.Vector.Unboxed as UV
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import Dodge.Data.Cloud
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import Foreign
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@@ -9,7 +11,7 @@ import Geometry
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import Graphics.GL.Core45
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pokeCloud :: Ptr Float -> Ptr GLushort -> (Int, Int) -> Cloud -> IO (Int, Int)
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pokeCloud vptr iptr (nv,ni) cl = do
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pokeCloud vptr iptr (nv, ni) cl = do
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UV.imapM_ (pokeCloudVerx vptr cl nv) $ UV.fromList [(1, 1), (-1, 1), (-1, -1), (1, -1)]
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UV.imapM_ (pokeCloudIndex iptr nv ni) $ UV.fromList [0, 1, 2, 2, 0, 3]
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return (nv + 4, ni + 6)
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@@ -17,14 +19,26 @@ pokeCloud vptr iptr (nv,ni) cl = do
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pokeCloudVerx :: Ptr Float -> Cloud -> Int -> Int -> (Float, Float) -> IO ()
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{-# INLINE pokeCloudVerx #-}
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pokeCloudVerx ptr cl nv i (dx, dy) =
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UV.imapM_ (pokeCloudFloat ptr (nv + i)) $ UV.fromList
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[x, y, cz, 1, r, g, b, a, cx, cy, cz, rad, dx, dy, 0, 0]
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UV.imapM_ (pokeCloudFloat ptr (nv + i)) $
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UV.fromList
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[x, y, cz, 1, r, g, b, a, cx, cy, cz, rad, dx, dy, 0, 0]
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where
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V3 cx cy cz = _clPos cl
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V2 x y = V2 cx cy - rad *.* V2 dx dy
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CloudColor rad' fadet col = _clPict cl
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(rad,V4 r g b a') = (rad'*_clRad cl, col)
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a = a' * min 1 (fromIntegral (_clTimer cl) / fadet)
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--CloudColor fadet col = _clPict cl
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-- CloudColor fadet = _clPict cl
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(rad, V4 r g b a') = (20, clColor $ cl ^. clType)
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-- (rad,V4 r g b a') = (_clRad cl*rad', col)
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a = a' * min 1 (fromIntegral (_clTimer cl) / 100)
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clColor :: CloudType -> Color
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clColor = \case
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SmokeCloud -> white
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FlamerSmokeCloud -> black
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RocketCloud -> greyN 0.5
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CryoReleaseCloud -> blue
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GasCloud -> green
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StoneDust -> white
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pokeCloudFloat :: Ptr Float -> Int -> Int -> Float -> IO ()
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{-# INLINE pokeCloudFloat #-}
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Reference in New Issue
Block a user