Map an "isometric" matrix to a static buffer
This commit is contained in:
@@ -49,6 +49,7 @@ data RenderData = RenderData
|
||||
, _fboShadow :: (FBO, (TO, TO))
|
||||
, _rboBaseBloom :: GLuint -- RenderbufferObject id
|
||||
, _matUBO :: GLuint -- BufferObject id
|
||||
, _isoMatUBO :: GLuint -- BufferObject id
|
||||
}
|
||||
|
||||
makeLenses ''RenderData
|
||||
|
||||
Reference in New Issue
Block a user