Map an "isometric" matrix to a static buffer

This commit is contained in:
2023-03-09 23:29:58 +00:00
parent d72033c562
commit b1750ad028
6 changed files with 14 additions and 13 deletions
-1
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@@ -30,7 +30,6 @@ import Shader.ExtraPrimitive
createLightMap ::
RenderData ->
[(Point3, Float, Point3)] -> -- Lights
-- | number of walls
Int ->
-- | number of silhoutte lines to draw