Make creatures rotate when falling down chasms

This commit is contained in:
2026-04-10 10:25:09 +01:00
parent c861de8981
commit b197e22de7
4 changed files with 21 additions and 6 deletions
+8 -2
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@@ -2,6 +2,7 @@
module Dodge.Creature.State.WalkCycle (updateCarriage) where
import qualified Quaternion as Q
import Dodge.Creature.Radius
import Geometry
import Dodge.Update.Camera.Rotate
@@ -32,7 +33,7 @@ updateCarriage' cid cr w = \case
& tocr . crStance . carriage . zSpeed
%~ if cr ^. crPos . _z < 17 then min 0.05 . (+0.001) else max (-0.05) . subtract 0.001
Boosting {} -> w
Falling {} ->
Falling {_fallRot = q} ->
let v = 0.95 *^ (cr ^. crOldPos - oop & _z -~ 0.5)
ep = cr ^. crPos + v
in if ep ^. _z < 0 && cr ^. crOldPos . _z >= 0 &&
@@ -41,6 +42,8 @@ updateCarriage' cid cr w = \case
then w & tocr . crPos .~ (ep & _z .~ 0)
& cWorld . lWorld . creatures . ix cid . crStance . carriage .~ OnGround
else w & cWorld . lWorld . creatures . ix cid . crPos .~ ep
& cWorld . lWorld . creatures . ix cid . crStance . carriage . fallDir *~ q
OnGround {} -> w
& tocr . crPos . _xy +~ 0.8 *^ (cr ^. crOldPos . _xy - oop ^. _xy)
& chasmTestCliffPush groundCliffPush cr
@@ -106,7 +109,10 @@ chasmTestCliffPush f' cr w
& soundContinue (CrChasm (_crID cr)) (cr ^. crPos . _xy) debrisS (Just 100)
& tocr . crPos . _xy +~ f' cr (xy:xys) -- (f cr (xy:xys)) *^ h xy xys
& chasmRotate cr (uncurry (-) xy)
| any f (w ^. cWorld . chasms) = w & tocr . crStance . carriage .~ Falling -- %~ startFalling
| any f (w ^. cWorld . chasms) = w & tocr . crStance . carriage
.~ Falling
(Q.axisAngle (0 & _xy .~ vNormal (cr^.crOldOldPos._xy - cr^.crOldPos._xy)) 0.03)
Q.qid
| otherwise = w
where
cxy = cr ^. crPos . _xy
+3 -2
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@@ -1,6 +1,7 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.Creature.Update (updateCreature) where
import qualified Quaternion as Q
import Dodge.Creature.Picture
import Dodge.Base.You
import Control.Monad
@@ -127,9 +128,9 @@ startDeathTimer cr = cr
toDeathCarriage :: Carriage -> Carriage
toDeathCarriage = \case
Flying {} -> Falling
Flying {} -> Falling Q.qid Q.qid
Walking -> OnGround
_ -> Falling
_ -> Falling Q.qid Q.qid
-- could look at the amount of damage here (given by maxDamage) too
corpseOrGib :: Creature -> World -> World
+4 -1
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@@ -1,3 +1,4 @@
{-# OPTIONS_GHC -Wno-orphans #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TemplateHaskell #-}
@@ -11,6 +12,7 @@ import Data.Aeson
import Data.Aeson.TH
import Dodge.Data.AimStance
import Geometry.Data
import Linear
data Stance = Stance
{ _carriage :: Carriage
@@ -23,7 +25,7 @@ data Carriage
| Floating
| Flying {_zSpeed :: Float, _flyInertia :: Float}
| Boosting Point2
| Falling
| Falling {_fallRot :: Quaternion Float, _fallDir :: Quaternion Float}
| OnGround
deriving (Eq, Ord, Show, Read) --Generic, Flat)
@@ -36,6 +38,7 @@ data Posture = Aiming | AtEase
makeLenses ''Stance
makeLenses ''Carriage
makeLenses ''Posture
deriveJSON defaultOptions ''Quaternion
deriveJSON defaultOptions ''FootForward
deriveJSON defaultOptions ''Posture
deriveJSON defaultOptions ''Carriage
+6 -1
View File
@@ -1,6 +1,7 @@
--{-# LANGUAGE LambdaCase #-}
module Dodge.Render.ShapePicture (worldSPic) where
import qualified Quaternion as Q
import Dodge.Debug
import Control.Lens
import Data.Foldable
@@ -109,7 +110,7 @@ drawPlasmaBall pb =
$ circleSolidCol green white 5
drawCreature :: World -> IM.IntMap Item -> Creature -> SPic
drawCreature w m cr = translateSP (_crPos cr) . rotateSP (_crDir cr) $
drawCreature w m cr = translateSP (_crPos cr) . fallrot . rotateSP (_crDir cr) $
case cr ^. crType of
_ | CrIsCorpse sp <- cr ^. crHP -> sp
_ | null (cr ^? crHP . _HP) -> mempty
@@ -121,6 +122,10 @@ drawCreature w m cr = translateSP (_crPos cr) . rotateSP (_crDir cr) $
AutoCrit -> basicCrPict m cr
CrabCrit {} -> noPic $ drawCrabCrit w cr
HoverCrit{} -> noPic $ drawHoverCrit cr
where
fallrot = case cr ^. crStance . carriage of
Falling {_fallDir = q} -> _1 . each . sfVs . each %~ Q.rotate q
_ -> id
barrelShape :: SPic
barrelShape = noPic $ cylinderPoly Medium Important (map (addZ 20) ps) (map (addZ 0) ps)