Identify broken wall collisions
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@@ -18,6 +18,7 @@ defaultWall = Wall
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, _wlRotateTo = True
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, _wlStructure = StandaloneWall
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, _wlWalkable = False
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, _wlHeight = 100
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}
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{- Indestructible see-through wall. -}
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defaultCrystalWall :: Wall
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