Identify broken wall collisions

This commit is contained in:
2021-11-19 00:35:04 +00:00
parent 15f2c419d2
commit b1a49bbdc3
13 changed files with 112 additions and 24 deletions
+12 -9
View File
@@ -1,27 +1,30 @@
{-# LANGUAGE TupleSections #-}
{- Bullet update. -}
module Dodge.Particle.Bullet.Update
( mvGenBullet
( mvBullet
) where
import Dodge.Data
--import Dodge.Base
import Dodge.WorldEvent.ThingsHit
--import Picture
import Geometry
--import Geometry.Vector3D
import Control.Lens
{-
Update for a generic bullet.
-}
mvGenBullet :: World -> Particle -> (World, Maybe Particle)
mvGenBullet w bt
| t <= 0 = (w, Nothing)
| t < 4 = (w, Just $ bt
& btPassThrough' .~ Nothing
& btTrail' .~ (p:p:ps)
& btTimer' -~ 1
)
mvBullet :: World -> Particle -> (World, Maybe Particle)
mvBullet w bt
| t <= 0 = wAnd Nothing
| t < 4 = wAnd $ Just $ bt
& btPassThrough' .~ Nothing
& btTrail' .~ (p:p:ps)
& btTimer' -~ 1
-- | otherwise = hiteff bt (thingsHitExceptCr3D' mcr (addZ 20 p) (addZ 20 (p +.+ vel)) w) w
| otherwise = hiteff bt (thingsHitExceptCr mcr p (p +.+ vel) w) w
where
wAnd = (w,)
mcr = _btPassThrough' bt
(p:ps) = _btTrail' bt
vel = _btVel' bt