Identify broken wall collisions
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@@ -32,7 +32,7 @@ createBarrelSpark pos dir maycid time colid w
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where
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spark = BulletPt
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{ _ptDraw = drawBul
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, _ptUpdate = mvGenBullet
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, _ptUpdate = mvBullet
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, _btVel' = rotateV dir (V2 5 0)
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, _btColor' = numColor colid
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, _btTrail' = [pos]
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