Commit before apply different damage amounts to different materials
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@@ -1,10 +1,7 @@
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{- | Controls a walls response to external damage.
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- Indestructible walls may still produce sparks, dust etc
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-}
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module Dodge.Wall.Damage (
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-- damageBlocksBy,
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damageWall,
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) where
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module Dodge.Wall.Damage (damageWall) where
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import Dodge.Material.Damage
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import Dodge.Block
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