Move towards more usable placements
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@@ -27,7 +27,7 @@ airlock0 = defaultRoom
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, _rmLinks = lnks
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, _rmPath = [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ]
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, _rmPmnts =
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[Placement (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red id id)
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[Placement (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red id id) Nothing
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$ \btid -> Just $ putDoubleDoorThen False col (not . cond' btid) (V2 (-1) 20) (V2 41 20) 2
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$ Just $ putDoubleDoorThen False col (cond' btid) (V2 (-1) 80) (V2 41 80) 2 Nothing
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,spanLightI (V2 (-2) 30) (V2 (-2) 70)
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@@ -49,7 +49,7 @@ airlockSimple = defaultRoom
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, _rmLinks = lnks
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, _rmPath = concatMap (doublePair. (V2 90 30,) . fst) lnks
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, _rmPmnts =
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[ Placement (PS (V2 90 115) pi) (PutButton $ makeSwitch col red id id)
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[ Placement (PS (V2 90 115) pi) (PutButton $ makeSwitch col red id id) Nothing
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$ \btid -> jspsJ (V2 0 0) 0 (PutDoor col (cond btid) outDoorps)
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$ sPS (V2 180 0) 0 (PutDoor col (cond btid) inDoorps)
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]
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@@ -78,7 +78,7 @@ airlockZ = defaultRoom
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-- ,(V2 40 0,V2 0 40)
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-- ]
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, _rmPmnts =
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[ Placement (PS (V2 90 115) pi) (PutButton $ makeSwitch col red id id)
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[ Placement (PS (V2 90 115) pi) (PutButton $ makeSwitch col red id id) Nothing
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$ \btid -> jspsJ (V2 0 60) 0 (PutDoor col (cond btid) outDoorps)
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$ sPS (V2 180 60) 0 (PutDoor col (cond btid) inDoorps)
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, sps0 $ PutWall (rectNSEW 70 50 120 60) defaultWall
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@@ -118,7 +118,7 @@ airlock90 = defaultRoom
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,(V2 40 0,V2 0 40)
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]
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, _rmPmnts =
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[ Placement (PS (V2 120 120) (3 * pi/4)) (PutButton $ makeSwitch col red id id)
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[ Placement (PS (V2 120 120) (3 * pi/4)) (PutButton $ makeSwitch col red id id) Nothing
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$ \btid -> jsps (V2 5 5) 0 $ PutDoor col (cond btid) pss
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,mountLightV (V2 20 20) (V3 70 70 50)
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]
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@@ -146,7 +146,7 @@ airlockCrystal = defaultRoom
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, _rmLinks = [(V2 20 130,0) ,(V2 20 0 ,pi) ]
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, _rmPath = [ ]
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, _rmPmnts =
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[ Placement (PS (V2 145 70) (pi/2)) ( PutButton $ makeSwitch col red id id)
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[ Placement (PS (V2 145 70) (pi/2)) ( PutButton $ makeSwitch col red id id) Nothing
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$ \btid -> jsps0 $ PutDoor col (cond btid) pss
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, crystalLine (V2 0 70) (V2 40 70)
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, mountLightV (V2 150 70) (V3 110 70 70)
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@@ -5,12 +5,11 @@ module Dodge.Room.Data
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import Dodge.LevelGen.Data
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import Geometry.Data
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import Data.Tile
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import Dodge.Data
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import Control.Monad.State
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import System.Random
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntMap.Strict as IM
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{-
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The '_rmPolys' list states which polygons should be cut out to form the indestructible walls of the room.
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Link pairs contain a position and rotation to attach to another room;
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@@ -26,16 +25,16 @@ data Room = Room
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, _rmPos :: [RoomPos]
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, _rmPath :: [(Point2, Point2)]
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, _rmPmnts :: [Placement]
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, _rmTriggers :: IM.IntMap (World -> Bool)
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, _rmTriggerPmnts :: IM.IntMap ((World -> Bool) -> Placement)
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, _rmPartialPmnt :: Maybe (Int -> Placement)
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, _rmExtendedPmnt :: Maybe Placement
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, _rmBound :: [ [Point2] ]
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, _rmFloor :: [Tile]
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, _rmName :: String
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, _rmShift :: (Point2, Float)
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, _rmViewpoints :: [Point2]
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, _rmRandPSs :: [State StdGen (Point2,Float)]
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, _rmLabel :: Maybe Int
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, _rmTakeFrom :: Maybe Int
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, _rmLabel :: Maybe Int
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, _rmTakeFrom :: Maybe Int
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}
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data RoomPos
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= OutLink Int Point2 Float
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@@ -5,9 +5,9 @@ import Geometry
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import Dodge.Room.Data
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import Dodge.Default.Room
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import Dodge.Placements
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import Color
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--import Color
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntMap.Strict as IM
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door :: Room
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door = defaultRoom
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@@ -30,8 +30,6 @@ switchDoor = defaultRoom
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, _rmLinks = lnks
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, _rmPath = [(V2 20 35,V2 20 5)]
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-- door extends into side walls (for shadows as rendered 12/03)
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, _rmTriggerPmnts = IM.fromList
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[(0,\cond -> putDoubleDoor False red cond (V2 0 20) (V2 40 20) 2)]
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-- note no bounds
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}
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where
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@@ -39,7 +39,7 @@ twinSlowDoorRoom w h x = defaultRoom
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]
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, _rmPath = []
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, _rmPmnts =
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[ Placement (PS (V2 0 (h-5)) pi) ( PutButton $ makeButton col id)
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[ Placement (PS (V2 0 (h-5)) pi) ( PutButton $ makeButton col id) Nothing
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$ \btid -> jsps0J (PutSlideDoor False col (cond' btid) (V2 x 1) (V2 x h) wlSpeed)
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$ ps0 (PutSlideDoor False col (cond' btid) (V2 (-x) 1) (V2 (-x) h) wlSpeed)
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$ \did -> jps0 (PutLS (colorLightAt (V3 0.75 0 0) (V3 0 (h-1) lampHeight) 0))
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@@ -175,7 +175,7 @@ fillNothingPlacement :: PSType -> Room -> Room
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fillNothingPlacement pst r =
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r & rmPmnts %~ replaceNothingWith pst
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where
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replaceNothingWith x (Placement (PS p rot) PutNothing _: pss) = sPS p rot x : pss
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replaceNothingWith x (Placement (PS p rot) PutNothing _ _: pss) = sPS p rot x : pss
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replaceNothingWith x (ps:pss) = ps : replaceNothingWith x pss
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replaceNothingWith _ [] = []
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{- | Successively fill 'PutNothing' placements with a list of given 'PSType's.
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@@ -237,7 +237,7 @@ centerVaultRoom w h d = do
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where
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col = dim $ dim $ bright red
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theDoor =
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[ Placement (PS (V2 35 (d+4)) 0) (PutButton $ makeSwitch col red id id)
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[ Placement (PS (V2 35 (d+4)) 0) (PutButton $ makeSwitch col red id id) Nothing
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$ \btid -> jspsJ (V2 0 (d-10)) 0 (PutSlideDoor False col (cond' btid) (V2 (-21) 0) (V2 0 0) 2)
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$ sPS (V2 0 (d-10)) 0 (PutSlideDoor False col (cond' btid) (V2 21 0) (V2 0 0) 2)
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]
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