Move towards more usable placements
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@@ -5,9 +5,9 @@ import Geometry
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import Dodge.Room.Data
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import Dodge.Default.Room
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import Dodge.Placements
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import Color
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--import Color
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntMap.Strict as IM
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door :: Room
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door = defaultRoom
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@@ -30,8 +30,6 @@ switchDoor = defaultRoom
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, _rmLinks = lnks
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, _rmPath = [(V2 20 35,V2 20 5)]
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-- door extends into side walls (for shadows as rendered 12/03)
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, _rmTriggerPmnts = IM.fromList
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[(0,\cond -> putDoubleDoor False red cond (V2 0 20) (V2 40 20) 2)]
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-- note no bounds
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}
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where
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