Add surface lighting shader

This commit is contained in:
2021-06-25 02:27:33 +02:00
parent 2d0f08c2e9
commit b252c52ffe
2 changed files with 22 additions and 0 deletions
+9
View File
@@ -0,0 +1,9 @@
#version 430 core
in float lum;
in vec3 dField;
out vec4 fColor;
void main()
{
float c = pow (1 - min(1, dot(dField,dField)) , 2) * lum ;
fColor = vec4(c,c,c,c);
}