Refactor control list display
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+36
-43
@@ -1,4 +1,10 @@
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module Dodge.Menu
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( scodeToChar
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, popScreen
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, pushScreen
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, pauseMenu
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, gameOverMenu
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)
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where
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import Dodge.Data
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import Dodge.Save
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@@ -12,7 +18,7 @@ import Dodge.Initialisation
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import Preload.Update
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import Dodge.Base.Window
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import Dodge.SoundLogic
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import Picture
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--import Picture
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import Control.Lens
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optionMenu :: ScreenLayer
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@@ -28,12 +34,12 @@ optionsOptions =
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, Toggle ScancodeG (pushScreen graphicsMenu) (const "GRAPHICS")
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, Toggle ScancodeP (pushScreen gameplayOptionsMenu) (const "GAMEPLAY")
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]
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levelMenuOptions :: [MenuOption]
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levelMenuOptions =
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[ InvisibleToggle ScancodeEscape (const Nothing)
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, InvisibleToggle ScancodeO (pushScreen optionMenu)
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, InvisibleToggle ScancodeC (pushScreen displayControls)
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]
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--levelMenuOptions :: [MenuOption]
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--levelMenuOptions =
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-- [ InvisibleToggle ScancodeEscape (const Nothing)
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-- , InvisibleToggle ScancodeO (pushScreen optionMenu)
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-- , InvisibleToggle ScancodeC (pushScreen displayControls)
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-- ]
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gameplayOptionsMenu :: ScreenLayer
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gameplayOptionsMenu = OptionScreen
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{ _scTitle = const "OPTIONS:GAMEPLAY"
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@@ -151,8 +157,8 @@ startNewGame w = Just $ w
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scodeToChar :: Scancode -> Char
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scodeToChar = toEnum . (+ 61) . fromIntegral . toNumber
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charToScode :: Char -> Scancode
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charToScode = Scancode . fromIntegral . (\x -> x - 61) . fromEnum
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--charToScode :: Char -> Scancode
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--charToScode = Scancode . fromIntegral . (\x -> x - 61) . fromEnum
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updateFramebufferSize :: World -> World
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updateFramebufferSize w = w & sideEffects %~ up
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@@ -164,43 +170,30 @@ updateFramebufferSize w = w & sideEffects %~ up
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pdata <- pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y (_preloadData w')
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f $ w' & preloadData .~ pdata
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levelMenu :: Int -> ScreenLayer
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levelMenu x = OptionScreen
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{ _scTitle = const $ "LEVEL "++ show x
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, _scOptions = levelMenuOptions
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, _scDefaultEff = unpause . storeLevel
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, _scOptionFlag = NormalOptions
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}
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--levelMenu :: Int -> ScreenLayer
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--levelMenu x = OptionScreen
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-- { _scTitle = const $ "LEVEL "++ show x
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-- , _scOptions = levelMenuOptions
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-- , _scDefaultEff = unpause . storeLevel
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-- , _scOptionFlag = NormalOptions
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-- }
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unpause :: World -> Maybe World
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unpause w = Just . resumeSound $ w {_menuLayers = []}
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displayControls :: ScreenLayer
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displayControls = DisplayScreen
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{_scDisplay = \w -> pictures
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[color (withAlpha 0.5 black) $ polygon $ screenBox w
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,tst (-100) 100 0.4 "CONTROLS"
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,controlsList
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]
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}
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where
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tst x y sc t = translate x y $ scale sc sc $ color white $ text t
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displayControls = ColumnsScreen "CONTROLS" listControls
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controlsList :: Picture
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controlsList = pictures $ concat $ zipWith butAndEff
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[("wasd", "movement")
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,("[rmb]", "aim")
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,("[rmb+lmb]", "shoot or use item")
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,("[wheelscroll]" , "select item" )
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,("[space]" , "pickup item" )
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,("m" , "display map" )
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,("f" , "drop item" )
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,("c[esc]" , "pause" )
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,("qe" , "rotate camera")
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listControls :: [(String,String)]
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listControls =
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[("wasd", "MOVEMENT")
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,("[rmb]", "AIM")
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,("[rmb+lmb]", "SHOOT OR USE ITEM")
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,("[wheelscroll]" , "SELECT ITEM" )
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,("[space]" , "PICKUP ITEM" )
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,("m" , "DISPLAY MAP" )
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,("f" , "DROP ITEM" )
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,("c[esc]" , "PAUSE" )
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,("qe" , "ROTATE CAMERA")
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,("F5" , "QUICKSAVE")
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,("F9" , "QUICKLOAD")
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]
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[60,30..]
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where
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butAndEff (btext,etext) y =
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[translate (-250) y $ scale 0.15 0.15 $ color white $ text btext
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,translate 0 y $ scale 0.15 0.15 $ color white $ text etext
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]
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