Separate out concrete part of world
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@@ -161,7 +161,7 @@ allVisibleWalls :: World -> [(Point2,Wall)]
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{-# INLINE allVisibleWalls #-}
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allVisibleWalls w = concatMap (flip (visibleWalls vPos) w . (+.+ vPos)) $ nRays 20
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where
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vPos = _cameraViewFrom w
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vPos = _cameraViewFrom $ _cWorld w
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--allVisibleWalls :: World -> StreamOf (Point2,Wall)
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--{-# INLINE allVisibleWalls #-}
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@@ -242,7 +242,7 @@ circOnAnyCr :: Point2 -> Float -> World -> Bool
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{-# INLINE circOnAnyCr #-}
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circOnAnyCr p r w = IS.foldr f False $ crIXsNearPoint p w
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where
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f cid bl = maybe False (\cr -> dist p (_crPos cr) < r + _crRad cr) (w ^? creatures . ix cid) || bl
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f cid bl = maybe False (\cr -> dist p (_crPos cr) < r + _crRad cr) (w ^? cWorld . creatures . ix cid) || bl
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{- | More general collision tests follow -}
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@@ -274,22 +274,22 @@ canSee :: Int -> Int -> World -> Bool
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{-# INLINE canSee #-}
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canSee i j w = hasLOS p1 p2 w
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where
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p1 = _crPos (_creatures w IM.! i)
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p2 = _crPos (_creatures w IM.! j)
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p1 = _crPos (_creatures (_cWorld w) IM.! i)
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p2 = _crPos (_creatures (_cWorld w) IM.! j) -- unsafe
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canSeeIndirect :: Int -> Int -> World -> Bool
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{-# INLINE canSeeIndirect #-}
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canSeeIndirect i j w = hasLOSIndirect ipos jpos w
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where
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ipos = _crPos (_creatures w IM.! i)
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jpos = _crPos (_creatures w IM.! j)
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ipos = _crPos (_creatures (_cWorld w) IM.! i)
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jpos = _crPos (_creatures (_cWorld w) IM.! j)
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anythingHitCirc :: Float -> Point2 -> Point2 -> World -> Bool
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anythingHitCirc rad sp ep w = hitCr || isJust (sequence hitWl)
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where
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hitCr = IS.foldr f False $ crsNearSeg sp ep w
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f cid bl = maybe False (\cr -> null $ intersectCircSeg (_crPos cr) (rad + _crRad cr) sp ep)
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(w ^? creatures . ix cid)
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(w ^? cWorld . creatures . ix cid)
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|| bl
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hitWl = collideCircWalls sp ep rad $ wlsNearPoint ep w
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@@ -7,31 +7,31 @@ import Geometry
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worldPosToScreenNorm :: Configuration -> World -> Point2 -> Point2
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worldPosToScreenNorm cfig w = doWindowScale cfig . doRotate . doZoom . doTranslate
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where
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doTranslate p = p -.- _cameraCenter w
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doZoom p = _cameraZoom w *.* p
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doRotate p = rotateV (negate $ _cameraRot w) p
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doTranslate p = p -.- _cameraCenter (_cWorld w)
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doZoom p = _cameraZoom (_cWorld w) *.* p
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doRotate p = rotateV (negate $ _cameraRot (_cWorld w)) p
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{- | Transform world coordinates to scaled screen coordinates.
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- These have to be scaled according to the size of the window to get actual screen positions.
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- This allows for line thicknesses etc to correspond to pixel sizes.-}
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worldPosToScreen :: World -> Point2 -> Point2
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worldPosToScreen w
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= rotateV (negate $ _cameraRot w)
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. (_cameraZoom w *.*)
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. (-.- _cameraCenter w)
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= rotateV (negate $ _cameraRot (_cWorld w))
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. (_cameraZoom (_cWorld w) *.*)
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. (-.- _cameraCenter (_cWorld w))
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{- | Transform coordinates from the map position to screen
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coordinates. -}
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cartePosToScreen :: Configuration -> World -> Point2 -> Point2
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cartePosToScreen cfig w = doWindowScale cfig . doRotate . doZoom . doTranslate
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where
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doTranslate p = p -.- _carteCenter (_hud w)
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doZoom p = _carteZoom (_hud w) *.* p
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doRotate p = rotateV (negate $ _carteRot (_hud w)) p
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doTranslate p = p -.- _carteCenter (_hud (_cWorld w))
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doZoom p = _carteZoom (_hud (_cWorld w)) *.* p
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doRotate p = rotateV (negate $ _carteRot (_hud (_cWorld w))) p
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crToMousePosOffset :: Creature -> World -> (Point2,Float)
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crToMousePosOffset cr w = (mouseWorldPos w -.- _crPos cr,0)
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{- | The mouse position in world coordinates. -}
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mouseWorldPos :: World -> Point2
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mouseWorldPos w = _cameraCenter w +.+ (1/_cameraZoom w) *.* rotateV (_cameraRot w) (_mousePos w)
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mouseWorldPos w = _cameraCenter (_cWorld w) +.+ (1/_cameraZoom (_cWorld w)) *.* rotateV (_cameraRot (_cWorld w)) (_mousePos (_cWorld w))
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{- | The mouse position in map coordinates -}
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mouseCartePos :: World -> Point2
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mouseCartePos w = _carteCenter (_hud w) +.+ (1/_carteZoom (_hud w))
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*.* rotateV (_carteRot (_hud w)) (_mousePos w)
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mouseCartePos w = _carteCenter (_hud (_cWorld w)) +.+ (1/_carteZoom (_hud (_cWorld w)))
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*.* rotateV (_carteRot (_hud (_cWorld w))) (_mousePos (_cWorld w))
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@@ -15,10 +15,10 @@ screenPolygon :: Configuration -> World -> [Point2]
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screenPolygon cfig w = map (scTran . scRot . scZoom) $ screenBox cfig
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-- [tr,tl,bl,br]
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where
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scRot = rotateV (_cameraRot w)
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scZoom p | _cameraZoom w /= 0 = (1/_cameraZoom w) *.* p
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scRot = rotateV (_cameraRot (_cWorld w))
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scZoom p | _cameraZoom (_cWorld w) /= 0 = (1/_cameraZoom (_cWorld w)) *.* p
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| otherwise = p
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scTran p = p +.+ _cameraCenter w
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scTran p = p +.+ _cameraCenter (_cWorld w)
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-- tr = scTran $ scRot $ scZoom (V2 ( halfWidth w) ( halfHeight w))
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-- tl = scTran $ scRot $ scZoom (V2 (-halfWidth w) ( halfHeight w))
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-- br = scTran $ scRot $ scZoom (V2 ( halfWidth w) (-halfHeight w))
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@@ -35,9 +35,9 @@ screenPolygonBord xbord ybord cfig w = [tr,tl,bl,br]
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where
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hw = halfWidth cfig - xbord
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hh = halfHeight cfig - ybord
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scZoom p | _cameraZoom w /= 0 = (1/_cameraZoom w) *.* p
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scZoom p | _cameraZoom (_cWorld w) /= 0 = (1/_cameraZoom (_cWorld w)) *.* p
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| otherwise = p
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theTransform = (+.+ _cameraCenter w) . rotateV (_cameraRot w) . scZoom
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theTransform = (+.+ _cameraCenter (_cWorld w)) . rotateV (_cameraRot (_cWorld w)) . scZoom
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tr = theTransform (V2 hw hh )
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tl = theTransform (V2 (-hw) hh )
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br = theTransform (V2 hw (-hh))
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@@ -5,7 +5,7 @@ import qualified IntMapHelp as IM
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--import Control.Lens
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you :: World -> Creature
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you w = _creatures w IM.! _yourID w
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you w = _creatures (_cWorld w) IM.! _yourID (_cWorld w)
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yourItem :: World -> Maybe Item
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yourItem w = _crInv (you w) IM.!? crSel (you w)
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