Separate out concrete part of world
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@@ -21,8 +21,8 @@ creatureDisplayText w cr = setLayer DebugLayer
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]
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) w cr
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where
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campos = _cameraViewFrom w
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theScale = 0.15 / _cameraZoom w
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campos = _cameraViewFrom (_cWorld w)
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theScale = 0.15 / _cameraZoom (_cWorld w)
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cpos = _crPos cr
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v = cpos -.- campos
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(V2 x y) = campos +.+ v +.+ _crRad cr *.* normalizeV v
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