Separate out concrete part of world
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@@ -9,11 +9,11 @@ import qualified Data.Map.Strict as M
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damageCrWlID :: Damage -> CrWlID -> World -> World
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damageCrWlID dam crwl = case crwl of
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NothingID -> id
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CrID cid -> creatures . ix cid . crState . csDamage .:~ dam
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WlID wlid -> wallDamages . ix wlid .:~ dam
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CrID cid -> cWorld . creatures . ix cid . crState . csDamage .:~ dam
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WlID wlid -> cWorld . wallDamages . ix wlid .:~ dam
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damageCrWall :: Damage -> Either Creature Wall -> World -> World
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damageCrWall dt (Left cr) = creatures . ix (_crID cr) . crState . csDamage .:~ dt
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damageCrWall dt (Left cr) = cWorld . creatures . ix (_crID cr) . crState . csDamage .:~ dt
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damageCrWall dt (Right wl) = damageWall dt wl
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damageDirection :: [Damage] -> Maybe Float
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