Separate out concrete part of world
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@@ -12,17 +12,17 @@ import qualified IntMapHelp as IM
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import Control.Lens
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setRemoteBombScope :: Int -> Prop -> World -> World
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setRemoteBombScope itid pj w' = case _itemPositions w' IM.! itid of
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setRemoteBombScope itid pj w' = case _itemPositions (_cWorld w') IM.! itid of
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InInv cid invid
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-> w' & creatures . ix cid . crInv . ix invid . itScope
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. scopePos .~ (_prPos pj -.- _crPos (_creatures w' IM.! cid))
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& creatures . ix cid . crInv . ix invid . itUse . useAim . aimZoom
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-> w' & cWorld . creatures . ix cid . crInv . ix invid . itScope
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. scopePos .~ (_prPos pj -.- _crPos (_creatures (_cWorld w') IM.! cid))
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& cWorld . creatures . ix cid . crInv . ix invid . itUse . useAim . aimZoom
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.~ (defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5})
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_ -> w'
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setRemoteScope :: Int -> Point2 -> World -> World
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setRemoteScope itid pos w' = case w' ^? itemPositions . ix itid of
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setRemoteScope itid pos w' = case w' ^? cWorld . itemPositions . ix itid of
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Just (InInv cid' invid )
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-> w' & creatures . ix cid' . crInv . ix invid . itScope
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. scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid'))
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-> w' & cWorld . creatures . ix cid' . crInv . ix invid . itScope
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. scopePos .~ (pos -.- _crPos (_creatures (_cWorld w') IM.! cid'))
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_ -> w'
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