Separate out concrete part of world

This commit is contained in:
2022-07-25 12:10:50 +01:00
parent 3354d108be
commit b2efbd2b3e
134 changed files with 933 additions and 930 deletions
+21 -21
View File
@@ -34,7 +34,7 @@ mcTurretUpdate mc = case _mcType mc of
-- this needs a major cleanup
updateTurret :: Float -> Machine -> World -> World
updateTurret rotSpeed mc w
| _mcHP mc < 1 = w & machines %~ IM.delete mcid
| _mcHP mc < 1 = w & cWorld . machines %~ IM.delete mcid
& deleteWallIDs (_mcWallIDs mc)
& makeExplosionAt mcpos
& copyItemToFloor mcpos lasGun
@@ -47,12 +47,12 @@ updateTurret rotSpeed mc w
where
deleteHomonculus = case _tuMCrID (_mcType mc) of
Nothing -> id
Just cid -> creatures . at cid .~ Nothing
initHomonculus w' = case w' ^? machines . ix mcid . mcType . tuMCrID . _Just of
Nothing -> w' & machines . ix mcid . mcType . tuMCrID ?~ cid
& creatures . at cid ?~ thecreature
Just cid -> cWorld . creatures . at cid .~ Nothing
initHomonculus w' = case w' ^? cWorld . machines . ix mcid . mcType . tuMCrID . _Just of
Nothing -> w' & cWorld . machines . ix mcid . mcType . tuMCrID ?~ cid
& cWorld . creatures . at cid ?~ thecreature
where
cid = IM.newKey (_creatures w')
cid = IM.newKey (_creatures (_cWorld w'))
thecreature = defaultCreature
& crID .~ cid
& crInv . at 0 ?~ (_tuWeapon (_mcType mc) & itUse . useAim . aimHandlePos -~ 10
@@ -65,9 +65,9 @@ updateTurret rotSpeed mc w
& crStance . posture .~ Aiming
& crMaterial .~ Crystal
Just cid -> w'
& creatures . ix cid . crPos .~ mcpos
& creatures . ix cid . crDir .~ mcdir
dodamage = machines . ix mcid %~
& cWorld . creatures . ix cid . crPos .~ mcpos
& cWorld . creatures . ix cid . crDir .~ mcdir
dodamage = cWorld . machines . ix mcid %~
( (mcDamage .~ [Damage ELECTRICAL (min 2500 $ max 0 (elecDam - 10)) 0 0 0 NoDamageEffect])
. (mcHP -~ dam)
)
@@ -78,7 +78,7 @@ updateTurret rotSpeed mc w
| _tuFireTime (_mcType mc) > 0
= fromMaybe id $ do
cid <- _tuMCrID (_mcType mc)
return $ creatures . ix cid . crActionPlan . apImpulse .~ [UseItem]
return $ cWorld . creatures . ix cid . crActionPlan . apImpulse .~ [UseItem]
| otherwise = id
mcid = _mcID mc
ypos = _crPos $ you w
@@ -89,18 +89,18 @@ updateTurret rotSpeed mc w
dam = sum $ map _dmAmount dams
elecDam = sum $ map _dmAmount elecDams
doTurn
| seesYou = machines . ix mcid . mcDir %~ turnTo rotSpeed mcpos ypos
| seesYou = cWorld . machines . ix mcid . mcDir %~ turnTo rotSpeed mcpos ypos
| otherwise = id
closeFireAngle = seesYou -- && angleVV (ypos -.- mcpos) (unitVectorAtAngle mcdir) < 1
updateFiringStatus
| closeFireAngle = machines . ix mcid . mcType . tuFireTime .~ 20
| otherwise = machines . ix mcid . mcType . tuFireTime %~ (max 0 . subtract 1)
| closeFireAngle = cWorld . machines . ix mcid . mcType . tuFireTime .~ 20
| otherwise = cWorld . machines . ix mcid . mcType . tuFireTime %~ (max 0 . subtract 1)
mcSensorTriggerUpdate :: Machine -> World -> World
mcSensorTriggerUpdate mc = fromMaybe id $ do
trid <- mc ^? mcMounts . ix ObTrigger
bval <- mcTriggerVal mc
return $ triggers . ix trid .~ bval
return $ cWorld . triggers . ix trid .~ bval
mcTriggerVal :: Machine -> Maybe Bool
mcTriggerVal mc = case mc ^. mcSensor of
@@ -119,7 +119,7 @@ mcPlaySound mc w = case _mcCloseSound mc of
mcApplyDamage :: [Damage] -> Machine -> World -> World
mcApplyDamage ds mc = case _mcSensor mc of
NoSensor -> machines . ix (_mcID mc) %~
NoSensor -> cWorld . machines . ix (_mcID mc) %~
( (mcDamage .~ []) . (mcHP -~ sum (map _dmAmount ds)) )
_ -> id
@@ -137,12 +137,12 @@ mcProximitySensorUpdate mc w = case
, dist (_crPos ycr) (_mcPos mc) < _proxDist sens) of
(_,True,_,_) -> w
(_,False,True,True) -> w
& machines . ix (_mcID mc) . mcSensor . sensToggle .~ True
& cWorld . machines . ix (_mcID mc) . mcSensor . sensToggle .~ True
& playsound dedaS
& machines . ix (_mcID mc) . mcSensor . proxStatus .~ IsClose
& cWorld . machines . ix (_mcID mc) . mcSensor . proxStatus .~ IsClose
(NotClose,_,False,True) -> w & playsound dedumS
& machines . ix (_mcID mc) . mcSensor . proxStatus .~ IsClose
(_,_,_,False) -> w & machines . ix (_mcID mc) . mcSensor . proxStatus .~ NotClose
& cWorld . machines . ix (_mcID mc) . mcSensor . proxStatus .~ IsClose
(_,_,_,False) -> w & cWorld . machines . ix (_mcID mc) . mcSensor . proxStatus .~ NotClose
_ -> w
where
playsound sid = soundContinue (MachineAltSound (_mcID mc)) (_mcPos mc) sid Nothing
@@ -158,7 +158,7 @@ mcProxTest mc w = case mc ^? mcSensor . proxRequirement of
cr = you w
senseDamage :: DamageType -> Machine -> World -> World
senseDamage dt mc = (machines . ix mcid %~ upmc)
senseDamage dt mc = (cWorld . machines . ix mcid %~ upmc)
. updatels
where
upmc = mcSensor . sensAmount %~ min 1000 . max 0 . (+ (newsense - 5))
@@ -167,7 +167,7 @@ senseDamage dt mc = (machines . ix mcid %~ upmc)
ni = fromIntegral (_sensAmount $ _mcSensor mc) / 1000
updatels = fromMaybe id $ do
lsid <- mc ^? mcMounts . ix ObLightSource
return $ lightSources . ix lsid . lsParam . lsCol .~ V3 ni ni ni
return $ cWorld . lightSources . ix lsid . lsParam . lsCol .~ V3 ni ni ni
damageUsing :: DamageType -> Damage -> Either Int Int
damageUsing dt dm