Separate out concrete part of world
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@@ -18,13 +18,13 @@ flickerMod pl = Just $ sps0 $ PutMod $ ModIDTimerPoint3Bool
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flickerUpdate :: Modification -> World -> World
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flickerUpdate md w
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| _mdTimer md > 0 = w & modifications . ix mdid . mdTimer -~ 1
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| otherwise = w & lightSources . ix lsid . lsParam . lsCol .~ mdcol
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& modifications . ix mdid
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| _mdTimer md > 0 = w & cWorld . modifications . ix mdid . mdTimer -~ 1
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| otherwise = w & cWorld . lightSources . ix lsid . lsParam . lsCol .~ mdcol
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& cWorld . modifications . ix mdid
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%~ ( (mdTimer .~ newtime) . (mdPoint3 .~ lscol) . (mdBool %~ not) )
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where
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mdcol = _mdPoint3 md
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lscol = _lsCol $ _lsParam $ _lightSources w IM.! lsid
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lscol = w ^?! cWorld . lightSources . ix lsid . lsParam . lsCol -- _lsCol $ _lsParam $ _lightSources w IM.! lsid
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lsid = _mdExternalID md
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mdid = _mdID md
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timerange
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@@ -29,7 +29,7 @@ damageSensor dt wdth mtrid ps = pContID ps (PutLS $ lsPosCol (V3 0 0 30) 0.1)
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& mcColor .~ yellow
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& mcMounts . at ObTrigger .~ mtrid
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& mcMounts . at ObLightSource ?~ lsid
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& mcDraw .~ MachineDrawDamageSensor wdth (_sensorCoding (_genParams gw) M.! dt)
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& mcDraw .~ MachineDrawDamageSensor wdth (_sensorCoding (_genParams (_cWorld gw)) M.! dt)
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& mcSensor .~ DamageSensor False 0 dt
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)
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defaultSensorWall
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@@ -29,10 +29,10 @@ putTerminal mc tm
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$ \mcpl -> Just $ sps0 $ PutWorldUpdate $ const (setids tmpl btpl mcpl)
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where
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setids tmpl btpl mcpl w = w
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& terminals . ix tmid . tmButtonID .~ btid
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& terminals . ix tmid . tmMachineID .~ mcid
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& machines . ix mcid . mcMounts . at ObTerminal ?~ tmid
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& buttons . ix btid . btTermMID ?~ tmid
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& cWorld . terminals . ix tmid . tmButtonID .~ btid
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& cWorld . terminals . ix tmid . tmMachineID .~ mcid
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& cWorld . machines . ix mcid . mcMounts . at ObTerminal ?~ tmid
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& cWorld . buttons . ix btid . btTermMID ?~ tmid
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where
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tmid = fromJust (_plMID tmpl)
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btid = fromJust (_plMID btpl)
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@@ -39,7 +39,7 @@ lasTurret = Turret
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-- this needs a major cleanup
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updateTurret :: Float -> Machine -> World -> World
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updateTurret rotSpeed mc w
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| _mcHP mc < 1 = w & machines %~ IM.delete mcid
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| _mcHP mc < 1 = w & cWorld . machines %~ IM.delete mcid
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& deleteWallIDs (_mcWallIDs mc)
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& makeExplosionAt mcpos
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& copyItemToFloor mcpos lasGun
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@@ -52,12 +52,12 @@ updateTurret rotSpeed mc w
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where
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deleteHomonculus = case _tuMCrID (_mcType mc) of
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Nothing -> id
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Just cid -> creatures . at cid .~ Nothing
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initHomonculus w' = case w' ^? machines . ix mcid . mcType . tuMCrID . _Just of
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Nothing -> w' & machines . ix mcid . mcType . tuMCrID ?~ cid
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& creatures . at cid ?~ thecreature
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Just cid -> cWorld . creatures . at cid .~ Nothing
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initHomonculus w' = case w' ^? cWorld . machines . ix mcid . mcType . tuMCrID . _Just of
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Nothing -> w' & cWorld . machines . ix mcid . mcType . tuMCrID ?~ cid
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& cWorld . creatures . at cid ?~ thecreature
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where
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cid = IM.newKey (_creatures w')
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cid = IM.newKey (_creatures (_cWorld w'))
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thecreature = defaultCreature
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& crID .~ cid
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& crInv . at 0 ?~ (_tuWeapon (_mcType mc) & itUse . useAim . aimHandlePos -~ 10
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@@ -70,9 +70,9 @@ updateTurret rotSpeed mc w
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& crStance . posture .~ Aiming
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& crMaterial .~ Crystal
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Just cid -> w'
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& creatures . ix cid . crPos .~ mcpos
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& creatures . ix cid . crDir .~ mcdir
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dodamage = machines . ix mcid %~
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& cWorld . creatures . ix cid . crPos .~ mcpos
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& cWorld . creatures . ix cid . crDir .~ mcdir
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dodamage = cWorld . machines . ix mcid %~
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( (mcDamage .~ [Damage ELECTRICAL (min 2500 $ max 0 (elecDam - 10)) 0 0 0 NoDamageEffect])
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. (mcHP -~ dam)
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)
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@@ -83,7 +83,7 @@ updateTurret rotSpeed mc w
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| _tuFireTime (_mcType mc) > 0
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= fromMaybe id $ do
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cid <- _tuMCrID (_mcType mc)
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return $ creatures . ix cid . crActionPlan . apImpulse .~ [UseItem]
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return $ cWorld . creatures . ix cid . crActionPlan . apImpulse .~ [UseItem]
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| otherwise = id
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mcid = _mcID mc
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ypos = _crPos $ you w
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@@ -94,12 +94,12 @@ updateTurret rotSpeed mc w
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dam = sum $ map _dmAmount dams
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elecDam = sum $ map _dmAmount elecDams
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doTurn
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| seesYou = machines . ix mcid . mcDir %~ turnTo rotSpeed mcpos ypos
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| seesYou = cWorld . machines . ix mcid . mcDir %~ turnTo rotSpeed mcpos ypos
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| otherwise = id
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closeFireAngle = seesYou -- && angleVV (ypos -.- mcpos) (unitVectorAtAngle mcdir) < 1
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updateFiringStatus
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| closeFireAngle = machines . ix mcid . mcType . tuFireTime .~ 20
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| otherwise = machines . ix mcid . mcType . tuFireTime %~ (max 0 . subtract 1)
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| closeFireAngle = cWorld . machines . ix mcid . mcType . tuFireTime .~ 20
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| otherwise = cWorld . machines . ix mcid . mcType . tuFireTime %~ (max 0 . subtract 1)
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drawTurret :: Machine -> SPic
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