Separate out concrete part of world

This commit is contained in:
2022-07-25 12:10:50 +01:00
parent 3354d108be
commit b2efbd2b3e
134 changed files with 933 additions and 930 deletions
+13 -13
View File
@@ -39,7 +39,7 @@ lasTurret = Turret
-- this needs a major cleanup
updateTurret :: Float -> Machine -> World -> World
updateTurret rotSpeed mc w
| _mcHP mc < 1 = w & machines %~ IM.delete mcid
| _mcHP mc < 1 = w & cWorld . machines %~ IM.delete mcid
& deleteWallIDs (_mcWallIDs mc)
& makeExplosionAt mcpos
& copyItemToFloor mcpos lasGun
@@ -52,12 +52,12 @@ updateTurret rotSpeed mc w
where
deleteHomonculus = case _tuMCrID (_mcType mc) of
Nothing -> id
Just cid -> creatures . at cid .~ Nothing
initHomonculus w' = case w' ^? machines . ix mcid . mcType . tuMCrID . _Just of
Nothing -> w' & machines . ix mcid . mcType . tuMCrID ?~ cid
& creatures . at cid ?~ thecreature
Just cid -> cWorld . creatures . at cid .~ Nothing
initHomonculus w' = case w' ^? cWorld . machines . ix mcid . mcType . tuMCrID . _Just of
Nothing -> w' & cWorld . machines . ix mcid . mcType . tuMCrID ?~ cid
& cWorld . creatures . at cid ?~ thecreature
where
cid = IM.newKey (_creatures w')
cid = IM.newKey (_creatures (_cWorld w'))
thecreature = defaultCreature
& crID .~ cid
& crInv . at 0 ?~ (_tuWeapon (_mcType mc) & itUse . useAim . aimHandlePos -~ 10
@@ -70,9 +70,9 @@ updateTurret rotSpeed mc w
& crStance . posture .~ Aiming
& crMaterial .~ Crystal
Just cid -> w'
& creatures . ix cid . crPos .~ mcpos
& creatures . ix cid . crDir .~ mcdir
dodamage = machines . ix mcid %~
& cWorld . creatures . ix cid . crPos .~ mcpos
& cWorld . creatures . ix cid . crDir .~ mcdir
dodamage = cWorld . machines . ix mcid %~
( (mcDamage .~ [Damage ELECTRICAL (min 2500 $ max 0 (elecDam - 10)) 0 0 0 NoDamageEffect])
. (mcHP -~ dam)
)
@@ -83,7 +83,7 @@ updateTurret rotSpeed mc w
| _tuFireTime (_mcType mc) > 0
= fromMaybe id $ do
cid <- _tuMCrID (_mcType mc)
return $ creatures . ix cid . crActionPlan . apImpulse .~ [UseItem]
return $ cWorld . creatures . ix cid . crActionPlan . apImpulse .~ [UseItem]
| otherwise = id
mcid = _mcID mc
ypos = _crPos $ you w
@@ -94,12 +94,12 @@ updateTurret rotSpeed mc w
dam = sum $ map _dmAmount dams
elecDam = sum $ map _dmAmount elecDams
doTurn
| seesYou = machines . ix mcid . mcDir %~ turnTo rotSpeed mcpos ypos
| seesYou = cWorld . machines . ix mcid . mcDir %~ turnTo rotSpeed mcpos ypos
| otherwise = id
closeFireAngle = seesYou -- && angleVV (ypos -.- mcpos) (unitVectorAtAngle mcdir) < 1
updateFiringStatus
| closeFireAngle = machines . ix mcid . mcType . tuFireTime .~ 20
| otherwise = machines . ix mcid . mcType . tuFireTime %~ (max 0 . subtract 1)
| closeFireAngle = cWorld . machines . ix mcid . mcType . tuFireTime .~ 20
| otherwise = cWorld . machines . ix mcid . mcType . tuFireTime %~ (max 0 . subtract 1)
drawTurret :: Machine -> SPic