Separate out concrete part of world
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@@ -9,7 +9,7 @@ cloudPoisonDamage c w = w & dodamagesto (filter f $ crsNearPoint clpos w)
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where
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dodamagesto :: [Creature] -> World -> World
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dodamagesto scrs mcrs = foldl' (flip doDam) mcrs scrs
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doDam cr = creatures . ix (_crID cr) . crState . csDamage
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doDam cr = cWorld . creatures . ix (_crID cr) . crState . csDamage
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.:~ Damage POISONDAM 1 clpos clpos clpos NoDamageEffect
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f cr = dist3 (addZ 20 $ _crPos cr) (_clPos c) < _crRad cr + _clRad c + 10
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clpos = stripZ $ _clPos c
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