Separate out concrete part of world
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@@ -13,25 +13,25 @@ import Dodge.Wall.DamageEffect
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damageWall :: Damage -> Wall -> World -> World
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damageWall dt wl w = case _wlStructure wl of
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MachinePart mcid -> fst . defaultWallDamage dt wl $ w
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& machines . ix mcid . mcDamage .:~ dt
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& cWorld . machines . ix mcid . mcDamage .:~ dt
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BlockPart blid -> let (w',x) = defaultWallDamage dt wl w
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in w' & blocks . ix blid . blHP -~ x & maybeDestroyBlock blid
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in w' & cWorld . blocks . ix blid . blHP -~ x & maybeDestroyBlock blid
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DoorPart drid -> let (w',x) = defaultWallDamage dt wl w
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in w' & doors . ix drid . drHP -~ x & maybeDestroyDoor drid
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in w' & cWorld . doors . ix drid . drHP -~ x & maybeDestroyDoor drid
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_ -> fst $ defaultWallDamage dt wl w
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-- block destruction is convoluted...
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maybeDestroyBlock :: Int -> World -> World
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maybeDestroyBlock blid w = case w ^? blocks . ix blid of
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maybeDestroyBlock blid w = case w ^? cWorld . blocks . ix blid of
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Just bl | _blHP bl < 1 -> destroyBlock bl w
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_ -> w
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maybeDestroyDoor :: Int -> World -> World
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maybeDestroyDoor drid w = case w ^? doors . ix drid of
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maybeDestroyDoor drid w = case w ^? cWorld . doors . ix drid of
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Just dr | _drHP dr < 1 -> destroyDoor dr w
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_ -> w
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damageBlocksBy :: Int -> Wall -> World -> World
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damageBlocksBy x wl = case wl ^? wlStructure . wsBlock of
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Just blid -> blocks . ix blid . blHP -~ x
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Just blid -> cWorld . blocks . ix blid . blHP -~ x
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Nothing -> id
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