Separate out concrete part of world
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@@ -16,7 +16,7 @@ import Data.Function
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import Control.Lens
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colCrsWalls :: Universe -> Universe
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colCrsWalls uv = uv & uvWorld . creatures %~ fmap (noclipCheck (_uvConfig uv) (_uvWorld uv))
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colCrsWalls uv = uv & uvWorld . cWorld . creatures %~ fmap (noclipCheck (_uvConfig uv) (_uvWorld uv))
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noclipCheck :: Configuration -> World -> Creature -> Creature
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noclipCheck cfig w c
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