Fix character array binding

This commit is contained in:
2023-03-23 14:59:20 +00:00
parent 05d1d3d1eb
commit b352d17f72
8 changed files with 15 additions and 126 deletions
-9
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@@ -1,9 +0,0 @@
#version 450 core
layout (location=0) out vec4 fColor;
uniform sampler2DArray thetexture;
in vec4 vColor;
in vec3 vTexCoord;
void main()
{
fColor = texture(thetexture, vec3 (vTexCoord.xyz)) * vColor;
}
-13
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@@ -1,13 +0,0 @@
#version 450 core
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec4 inColor;
layout (location = 2) in vec4 inTexCoord;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
out vec3 vTexCoord;
void main()
{
gl_Position = theMat * vec4(inPos.xyz, 1.0);
vColor = inColor;
vTexCoord = inTexCoord.xyz;
}