Simplify projectile wall bounce
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@@ -29,7 +29,9 @@ import qualified Data.Map.Strict as M
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testStringInit :: Universe -> [String]
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testStringInit u =
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map show (u ^.. uvWorld . cWorld . lWorld . projectiles . each . pjVel . _z)
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map show (take 20 $ u ^.. uvWorld . cWorld . lWorld . energyBalls . each . ebPos . _z)
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<>
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map show (take 20 $ u ^.. uvWorld . cWorld . lWorld . shockwaves . each . swPos . _z)
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-- map shortShow (u ^.. uvWorld . cWorld . lWorld . debris . each . to g)
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-- where
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-- g db = (pz,z,norm v)
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