Refactor map, add location arrows
This commit is contained in:
+2
-2
@@ -65,8 +65,8 @@ main = do
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let lastFrameTicks = _frameTimer preData
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renderFoldable (_renderData preData)
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(picToLTree Nothing . setLayer 1 . setDepth (-1)
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. translate 0 (-0.8) . scale 0.0005 0.0005
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. text $ show (endTicks - lastFrameTicks))
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. translate (-0.5) (-0.8) . scale 0.0005 0.0005
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. text $ "ms/frame " ++ show (endTicks - lastFrameTicks))
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return $ preData & soundData .~ newSoundData
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& frameTimer .~ endTicks
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)
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@@ -728,6 +728,26 @@ levLayer LabelLayer = 80
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levLayer InvLayer = 85
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levLayer MenuLayer = 90
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worldPosToScreen :: World -> Point2 -> Point2
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worldPosToScreen w = doWindowScale . doRotate . doZoom . doTranslate
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where
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doTranslate p = p -.- _cameraPos w
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doZoom p = _cameraZoom w *.* p
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doRotate p = rotateV (0 - _cameraRot w) p
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doWindowScale (x,y) = ( x * 2 / _windowX w
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, y * 2 / _windowY w
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)
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cartePosToScreen :: World -> Point2 -> Point2
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cartePosToScreen w = doWindowScale . doRotate . doZoom . doTranslate
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where
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doTranslate p = p -.- _carteCenter w
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doZoom p = _carteZoom w *.* p
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doRotate p = rotateV (0 - _cameraRot w) p
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doWindowScale (x,y) = ( x * 2 / _windowX w
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, y * 2 / _windowY w
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)
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mouseWorldPos :: World -> Point2
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mouseWorldPos w = _cameraPos w +.+ (1/_cameraZoom w) *.* rotateV (_cameraRot w) (_mousePos w)
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+6
-3
@@ -74,9 +74,12 @@ data World = World
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, _storedLevel :: Maybe World
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, _menuState :: MenuState
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, _worldState :: M.Map WorldState Bool
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, _windowX :: Float
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, _windowY :: Float
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, _mapDisplay :: (Bool, Float)
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, _windowX :: !Float
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, _windowY :: !Float
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, _carteDisplay :: !Bool
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, _carteCenter :: !Point2
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, _carteZoom :: !Float
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, _carteRot :: !Float
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, _lightSources :: !(IM.IntMap LightSource)
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, _tempLightSources :: ![TempLightSource]
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, _closeActiveObjects :: [Either FloorItem Button]
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+8
-5
@@ -56,8 +56,8 @@ handlePressedMouseButton ButtonMiddle w = Just $ set lbClickMousePos (_mousePos
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handlePressedMouseButton _ w = Just w
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wheelUpEvent :: World -> World
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wheelUpEvent w = case _mapDisplay w of
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(True,z) -> w & mapDisplay . _2 .~ min 0.3 (z+(0.1*z))
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wheelUpEvent w = case _carteDisplay w of
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True -> w & carteZoom .~ min 0.5 (z+(0.1*z))
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_ | rbPressed -> fromMaybe (closeObjScrollUp w)
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$ (yourItem w ^? itScrollUp)
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<*> pure (_crInvSel (you w))
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@@ -68,18 +68,21 @@ wheelUpEvent w = case _mapDisplay w of
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lbPressed = ButtonLeft `S.member` mbs
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rbPressed = ButtonRight `S.member` mbs
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mbs = _mouseButtons w
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z = _carteZoom w
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wheelDownEvent :: World -> World
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wheelDownEvent w = case _mapDisplay w of
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(True,z) -> w & mapDisplay . _2 .~ max 0.05 (z-(0.1*z))
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wheelDownEvent w = case _carteDisplay w of
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True -> w & carteZoom .~ max 0.05 (z-(0.1*z))
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_ | rbPressed -> fromMaybe (closeObjScrollDown w)
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$ (yourItem w ^? itScrollDown)
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<*> pure (_crInvSel (you w))
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<*> pure w
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| lbPressed -> w {_cameraZoom = max (_cameraZoom w - 0.1) 0.01}
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| otherwise -> downInvPos w
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where lbPressed = ButtonLeft `S.member` mbs
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where
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lbPressed = ButtonLeft `S.member` mbs
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rbPressed = ButtonRight `S.member` mbs
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mbs = _mouseButtons w
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z = _carteZoom w
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upInvPos :: World -> World
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upInvPos w = stopSoundFrom (CrReloadSound 0) $ set (creatures . ix (_yourID w) . crInvSel) x w
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@@ -47,8 +47,8 @@ testEvent w = w
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pauseGame :: World -> World
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pauseGame w = w {_menuState = PauseMenu}
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toggleMap w = w & mapDisplay . _1 %~ not
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escapeMap w = w & mapDisplay . _1 .~ False
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toggleMap w = w & carteDisplay %~ not
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escapeMap w = w & carteDisplay .~ False
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-- Basic key remapping for a dvorak key layout
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keyremap :: Keycode -> Keycode
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@@ -204,7 +204,6 @@ basicWorld = World
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, _pressPlates = IM.empty
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, _buttons = IM.empty
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, _soundQueue = []
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-- , _loadedSounds = IM.empty
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, _sounds = M.empty
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, _corpses = IM.empty
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, _decorations = IM.empty
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@@ -219,12 +218,17 @@ basicWorld = World
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, _pathInc = M.empty
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, _windowX = 800
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, _windowY = 840
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, _mapDisplay = (False, 0.2)
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, _carteDisplay = False
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, _carteCenter = (0,0)
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, _carteZoom = 0.5
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, _carteRot = 0
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, _lightSources = IM.empty
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, _tempLightSources = [youLight]
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, _closeActiveObjects = []
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, _seenLocations = IM.fromList [(0, (_crPos . you, "YOURPOS"))]
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-- , _remap = keyremapDefault
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, _seenLocations = IM.fromList
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[(0, (_crPos . you, "CURRENT POSITION"))
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,(1, (const (0,0) , "START POSITION"))
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]
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}
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youLight =
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-- LS {_lsEff = \w _ p -> (logistic 1 1 1 (d p w * 0.01) )
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+4
-33
@@ -26,8 +26,8 @@ import qualified Data.Map as M
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import qualified Data.Set as S
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worldPictures :: World -> Picture
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worldPictures w
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= pictures $ concat [ IM.elems $ _decorations w
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worldPictures w = pictures $ concat
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[ IM.elems $ _decorations w
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, map _ptPict . IM.elems $ _projectiles w
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, map drawItem . IM.elems $ _floorItems w
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, map crDraw . IM.elems $ _creatures w
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@@ -36,33 +36,15 @@ worldPictures w
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, map (\pt -> _ptDraw pt pt) $ _particles' w
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, map drawWallFloor (wallFloorsToDraw w)
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, testPic w
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, mapOverlay w
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]
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fixedCoordPictures :: World -> Picture
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fixedCoordPictures w = pictures
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[ scaler $ hudDrawings w
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[ hudDrawings w
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, scaler . onLayer MenuLayer $ menuScreen w
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, setDepth (-1) $ closeObjectTexts w
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]
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where scaler = setDepth (-1) . scale (2 / _windowX w) (2 / _windowY w)
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mapOverlay :: World -> [Picture]
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mapOverlay w = case _mapDisplay w of
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(True,mapZoom) -> (setLayer 1 . setDepth (-1) . color (withAlpha 0.5 black)
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. polygon $ screenPolygon w)
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:
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(map ( setLayer 1 . setDepth (-1) . doZoom )
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. mapMaybe mapWall
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. IM.elems
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$ _walls w
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)
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where
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doZoom = uncurry translate (_cameraPos w)
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. scale zoom zoom
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. uncurry translate ((0,0) -.- _cameraPos w)
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zoom = 2 * mapZoom / _cameraZoom w
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_ -> []
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scaler = setDepth (-1) . scale (2 / _windowX w) (2 / _windowY w)
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testPic :: World -> [Picture]
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testPic w = [blank]
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@@ -78,17 +60,6 @@ clDraw :: Cloud -> Picture
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clDraw c = uncurry translate (_clPos c) $ (_clPict c c)
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mapWall :: Wall -> Maybe Picture
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mapWall wl =
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case _wlSeen wl of
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False -> Nothing
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True -> Just $ color c $ polygon [x,x +.+ n2,y +.+ n2, y]
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where t = 5 *.* errorNormalizeV 68 (y -.- x)
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n = vNormal t
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n2 = 4 *.* n
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(x:y:_) = _wlLine wl
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c = _wlColor wl
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wallFloorsToDraw :: World -> [Wall]
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wallFloorsToDraw w = filter isVisible $ IM.elems $ wallsOnScreen w
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where onScreen wall = lineOnScreen w (_wlLine wall)
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+79
-32
@@ -14,38 +14,40 @@ import qualified Data.IntMap as IM
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import Control.Lens
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hudDrawings :: World -> Picture
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hudDrawings w = case _mapDisplay w of
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(True,_) -> drawLocations w
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_ -> drawInventory w
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drawInventory :: World -> Picture
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drawInventory w =
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setLayer 1 $ (onLayer InvLayer)
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$ pictures
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[ displayInv 0 w
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, dShadCol white $ displayHP 0 w
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, drawCursor (itCol (yourItem w)) w
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, translate (-390) 20
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$ scale 0.05 0.05 $ dShadCol white $ text (_testString w)
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hudDrawings w = setLayer 1 . setDepth (-1) . pictures $
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[ scaler . dShadCol white $ displayHP 0 w
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, scaler . translate (-390) 20 . scale 0.05 0.05 . dShadCol white $ text (_testString w)
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]
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where itCol = fromMaybe (greyN 0.5) . (^? itInvColor)
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++ selectionText
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where
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selectionText = if _carteDisplay w
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then drawLocations w
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else drawInventory w
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scaler = scale (2 / _windowX w) (2 / _windowY w)
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drawLocations w = displayListTopLeft locs w
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where locs = map (\(_,s) -> (s,white)) . IM.elems . _seenLocations $ w
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drawInventory :: World -> [Picture]
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drawInventory w =
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[ closeObjectTexts w
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, scaler $ drawCursor (itCol (yourItem w)) w
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]
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++ displayInv 0 w
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where
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itCol = fromMaybe (greyN 0.5) . (^? itInvColor)
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scaler = scale (2 / _windowX w) (2 / _windowY w)
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displayListTopLeft :: [(String,Color)] -> World -> Picture
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displayListTopLeft scols w = pictures $ zipWith (translate (15-halfWidth w))
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displayListTopLeft :: [(String,Color)] -> World -> [Picture]
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displayListTopLeft scols w =
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map scaler $ zipWith
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(translate (15-halfWidth w))
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( map (\x -> halfHeight w - (20 * (fromIntegral x+1))) [0..] )
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( map (\(s,col) -> scale 0.1 0.1 . dShadCol col $ text s) scols )
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where
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scaler = scale (2 / _windowX w) (2 / _windowY w)
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displayInv :: Int -> World -> Picture
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displayInv :: Int -> World -> [Picture]
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displayInv n w = displayListTopLeft scols w
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where scols = map itemStringCol . IM.elems . _crInv $ _creatures w IM.! n
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--displayInv :: Int -> World -> Picture
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--displayInv n w = pictures $ zipWith (translate (15-halfWidth w))
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-- (map (\x-> halfHeight w-(20*(fromIntegral x+1))) ns) $ map dItem' is
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-- where (ns,is) = unzip $ IM.toList $ _crInv $ _creatures w IM.! n
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where
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scols = map itemStringCol . IM.elems . _crInv $ _creatures w IM.! n
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itemStringCol :: Item -> (String,Color)
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itemStringCol NoItem = ("----", greyN 0.5)
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@@ -55,6 +57,57 @@ dItem' NoItem = scale 0.1 0.1 $ dShadCol (greyN 0.5) $ text "----"
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dItem' i = scale 0.1 0.1 $ dShadCol (_itInvColor i) t
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where t = text $ _itInvDisplay i i
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drawLocations :: World -> [Picture]
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drawLocations w = displayListTopLeft locs w
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++ zipWith bFunc (displayListEndCoords w locTexts) locPoss
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++ mapOverlay w
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where
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locs = map (\(_,s) -> (s,white)) . IM.elems . _seenLocations $ w
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locPoss = map (cartePosToScreen w . ($ w) . fst) . IM.elems . _seenLocations $ w
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zoom = _carteZoom w
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locTexts = fst . unzip $ locs
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bFunc (x,y) (z,w) = pictures
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--[ bezierQuad (withAlpha 0.2 white) (withAlpha 0.2 white) 0.01 0.01 (x,y) (0,y) (z,w)
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--, bezierQuad (withAlpha 0.5 white) (withAlpha 0.5 white) 0.005 0.005 (x,y) (0,y) (z,w)
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--, bezierQuad (withAlpha 0.5 white) (withAlpha 0.5 white) 0.002 0.002 (x,y) (0,y) (z,w)
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[ bezierQuad (withAlpha 0.0 white) (withAlpha 0.2 white) 0.050 0.010 (x,y) (0,y) (z,w)
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, bezierQuad (withAlpha 0.0 white) (withAlpha 0.5 white) 0.045 0.005 (x,y) (0,y) (z,w)
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, bezierQuad (withAlpha 0.0 white) (withAlpha 0.5 white) 0.035 0.002 (x,y) (0,y) (z,w)
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] --cheapo antialiasing
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displayListCoords :: World -> [Point2]
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displayListCoords w = map (g . f) [1..]
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where
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f i = ( 15 - halfWidth w , halfHeight w - (20 * fromIntegral i) )
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g (x,y) = (2*x / _windowX w, 2*y / _windowY w)
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displayListEndCoords :: World -> [String] -> [Point2]
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displayListEndCoords w ss = map g $ zipWith h ss $ map f [1..]
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where
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f :: Int -> Point2
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f i = ( 15 - halfWidth w , 2.5 + halfHeight w - (20 * fromIntegral i) )
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g (x,y) = (2*x / _windowX w, 2*y / _windowY w)
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h :: String -> Point2 -> Point2
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h s (x,y) = (x + 9 * fromIntegral (length s), y)
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--bezierQuad :: Color -> Color -> Float -> Float -> Point2 -> Point2 -> Point2 -> Picture
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mapOverlay :: World -> [Picture]
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mapOverlay w = (color (withAlpha 0.5 black) . polygon $ rectNSEW 1 (-1) (-1) 1) :
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(mapMaybe (mapWall w) . IM.elems $ _walls w)
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mapWall :: World -> Wall -> Maybe Picture
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mapWall w wl =
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if _wlSeen wl
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then Just . color c . polygon $ map (cartePosToScreen w) [x,x +.+ n2,y +.+ n2, y]
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else Nothing
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where
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t = normalizeV (y -.- x)
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n2 = 20 *.* vNormal t
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(x:y:_) = (_wlLine wl)
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c = _wlColor wl
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closeObjectTexts :: World -> Picture
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closeObjectTexts w = pictures $ (zipWith renderList [0..] $ map colAndText $ _closeActiveObjects w)
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++ maybeToList maybeLine
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@@ -80,13 +133,7 @@ closeObjectTexts w = pictures $ (zipWith renderList [0..] $ map colAndText $ _cl
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xtran _ = 0
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objPos obj = case obj of Left flit -> _flItPos flit
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Right bt -> _btPos bt
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mayScreenPos = mayObj >>= (\theObj ->
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Just (sc $ rotateV (0 - _cameraRot w)
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$ _cameraZoom w *.* (objPos theObj
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-.- _cameraPos w
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)
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)
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)
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mayScreenPos = mayObj >>= (\theObj -> Just (worldPosToScreen w $ objPos theObj))
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sc (x, y) = (x*2/_windowX w, y*2/_windowY w)
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maybeLine = do
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itScreenPos <- mayScreenPos
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Reference in New Issue
Block a user