Work on cleaning up item effects/attachments etc
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@@ -40,7 +40,7 @@ splitBeamCombine (p,(a,b,_),(x,y,_))
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teslaBeamCombine :: (Point2,(Point2,Point2,Beam),(Point2,Point2,Beam))
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-> World -> World
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teslaBeamCombine (p,(a,b,bm),(x,y,_)) w
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= w' & pointerToItem (_itemPositions (_cWorld w) IM.! itid) . itParams . subParams ?~ ip
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= w' & pointerToItemLocation (_itemLocations (_cWorld w) IM.! itid) . itParams . subParams ?~ ip
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where
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itid = fromJust $ _bmOrigin bm
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dir = argV (normalizeV (b-.-a)+.+normalizeV (y-.-x))
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