Work on cleaning up item effects/attachments etc
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@@ -31,7 +31,6 @@ equipItemSPic et _ = case et of
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BRAINHAT -> noPic (colorSH yellow $ upperPrismPoly 3 $ rectWH 4 4)
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HAT -> noPic (colorSH yellow $ upperPrismPoly 3 $ rectWH 4 4)
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HEADLAMP -> noPic headLampShape
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HEADLAMP1 -> noPic headLampShape
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POWERLEGS -> legsSPic yellow
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SPEEDLEGS -> legsSPic green
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JUMPLEGS -> legsSPic red
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