Move button data
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module Dodge.Button.Draw where
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import Dodge.Data.Button
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import Geometry
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import Color
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import ShapePicture
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import Shape
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drawButton :: ButtonDraw -> Button -> SPic
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drawButton bd = case bd of
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DefaultDrawButton col -> defaultDrawButton col
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DefaultDrawSwitch col1 col2 -> drawSwitch col1 col2
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DrawNoButton -> const mempty
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drawSwitch :: Color -> Color -> Button -> SPic
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drawSwitch col1 col2 bt
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| _btState bt == BtOff
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= flick $ pi/4
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| otherwise = flick (negate (pi/4))
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where
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flick a = ( mconcat
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[ colorSH col1 . upperPrismPoly 20 $ reverse $ rectNSWE (-2) (-5) (-10) 10
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, colorSH col2 . translateSH (V3 0 (-2) 20) . rotateSH a . upperPrismPoly 2 $ reverse
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$ rectNSWE 10 0 (-2) 2
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]
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, mempty)
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defaultDrawButton :: Color -> Button -> SPic
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defaultDrawButton col bt =
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( translateSHz 15 . colorSH col $ upperPrismPoly 5 buttonGeometry
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, mempty
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)
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where
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buttonGeometry
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| _btState bt == BtOff = reverse $ rectNSWE 10 (-1) (-width) width
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| otherwise = reverse $ rectNSWE 2 (-1) (-width) width
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width = 8
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@@ -0,0 +1,33 @@
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module Dodge.Button.Event where
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import Dodge.Data
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import Dodge.SoundLogic
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import Dodge.Placement.Instance.Terminal
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import Dodge.WorldEffect
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import Control.Lens
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doButtonEvent :: ButtonEvent -> Button -> World -> World
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doButtonEvent be = case be of
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ButtonDoNothing -> const id
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ButtonPress newstate newevent thesound f -> \b -> doWorldEffect f
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. set (buttons . ix (_btID b) . btState) newstate
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. set (buttons . ix (_btID b) . btEvent) newevent
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. soundStart (LeverSound 0) (_btPos b) thesound Nothing
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--ButtonSwitch onstate onevent onsound oneff offstate offevent offsound offeff -> undefined
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ButtonSimpleSwith oneff offeff -> flipSwitch oneff offeff
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ButtonAccessTerminal -> accessTerminal . _btTermMID
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flipSwitch :: WorldEffect -> WorldEffect -> Button -> World -> World
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flipSwitch oneff offeff bt
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| _btState bt == BtOff = doWorldEffect oneff . dosound
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. over (buttons . ix (_btID bt)) turnon
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| otherwise = doWorldEffect offeff . dosound
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. over (buttons . ix (_btID bt)) turnoff
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where
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turnon = (btState .~ BtOn ) . (btText .~ "SWITCH\\")
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turnoff = (btState .~ BtOff) . (btText .~ "SWITCH/")
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dosound = soundFromGeneral (LeverSound 0) (const $ _btPos bt) click1S Nothing
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-- switchEffect b = case _btState b of
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-- BtOff -> effOn . (buttons . ix (_btID b) %~ turnOn )
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-- BtOn -> effOff . (buttons . ix (_btID b) %~ turnOff)
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-- _ -> error "Trying to switch a button with no label"
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