Move button data

This commit is contained in:
2022-07-21 18:22:08 +01:00
parent aabd8a2cb8
commit b58444f931
16 changed files with 185 additions and 89 deletions
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module Dodge.Button.Draw where
import Dodge.Data.Button
import Geometry
import Color
import ShapePicture
import Shape
drawButton :: ButtonDraw -> Button -> SPic
drawButton bd = case bd of
DefaultDrawButton col -> defaultDrawButton col
DefaultDrawSwitch col1 col2 -> drawSwitch col1 col2
DrawNoButton -> const mempty
drawSwitch :: Color -> Color -> Button -> SPic
drawSwitch col1 col2 bt
| _btState bt == BtOff
= flick $ pi/4
| otherwise = flick (negate (pi/4))
where
flick a = ( mconcat
[ colorSH col1 . upperPrismPoly 20 $ reverse $ rectNSWE (-2) (-5) (-10) 10
, colorSH col2 . translateSH (V3 0 (-2) 20) . rotateSH a . upperPrismPoly 2 $ reverse
$ rectNSWE 10 0 (-2) 2
]
, mempty)
defaultDrawButton :: Color -> Button -> SPic
defaultDrawButton col bt =
( translateSHz 15 . colorSH col $ upperPrismPoly 5 buttonGeometry
, mempty
)
where
buttonGeometry
| _btState bt == BtOff = reverse $ rectNSWE 10 (-1) (-width) width
| otherwise = reverse $ rectNSWE 2 (-1) (-width) width
width = 8
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module Dodge.Button.Event where
import Dodge.Data
import Dodge.SoundLogic
import Dodge.Placement.Instance.Terminal
import Dodge.WorldEffect
import Control.Lens
doButtonEvent :: ButtonEvent -> Button -> World -> World
doButtonEvent be = case be of
ButtonDoNothing -> const id
ButtonPress newstate newevent thesound f -> \b -> doWorldEffect f
. set (buttons . ix (_btID b) . btState) newstate
. set (buttons . ix (_btID b) . btEvent) newevent
. soundStart (LeverSound 0) (_btPos b) thesound Nothing
--ButtonSwitch onstate onevent onsound oneff offstate offevent offsound offeff -> undefined
ButtonSimpleSwith oneff offeff -> flipSwitch oneff offeff
ButtonAccessTerminal -> accessTerminal . _btTermMID
flipSwitch :: WorldEffect -> WorldEffect -> Button -> World -> World
flipSwitch oneff offeff bt
| _btState bt == BtOff = doWorldEffect oneff . dosound
. over (buttons . ix (_btID bt)) turnon
| otherwise = doWorldEffect offeff . dosound
. over (buttons . ix (_btID bt)) turnoff
where
turnon = (btState .~ BtOn ) . (btText .~ "SWITCH\\")
turnoff = (btState .~ BtOff) . (btText .~ "SWITCH/")
dosound = soundFromGeneral (LeverSound 0) (const $ _btPos bt) click1S Nothing
-- switchEffect b = case _btState b of
-- BtOff -> effOn . (buttons . ix (_btID b) %~ turnOn )
-- BtOn -> effOff . (buttons . ix (_btID b) %~ turnOff)
-- _ -> error "Trying to switch a button with no label"